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AI-Tutorial (player movement included) #48002
06/17/05 21:21
06/17/05 21:21
Joined: May 2005
Posts: 961
Bremen, Germany
tuschcarsten Offline OP
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tuschcarsten  Offline OP
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Joined: May 2005
Posts: 961
Bremen, Germany
Hi all!
Here is my AI - and player movement Tutorial!
You can read it in English an German. A testlevel is included.
It's very simple AI, but I think it could be useful ...

http://scifi.pages.at/tuschcarsten///AI_Tutor.zip

or just look at my website


Hallo zusammen!
Hier ist mein KI - und player movement Tutorial!
Ihr könnt es in englisch und deutsch lesen. Ein Testlevel ist beigefügt.
Es ist sehr einfache KI, aber ich denke es könnte hilfreich sein ...

Last edited by tuschcarsten; 06/17/05 21:22.

Bit Happens!
Re: AI-Tutorial (player movement included) [Re: tuschcarsten] #48003
06/17/05 22:22
06/17/05 22:22
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
didnt read the tut yet but the demo was kind of cool Thanks


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: AI-Tutorial (player movement included) [Re: FeiHongJr] #48004
06/18/05 00:07
06/18/05 00:07
Joined: Jan 2005
Posts: 229
Atlantis Offline
Member
Atlantis  Offline
Member

Joined: Jan 2005
Posts: 229
The tutorial looks pretty good. I haven't dived into it yet, but took a look at it. Plenty of pictures and looks to be explained real well. Thanks for taking the time to write this up on a difficult topic...or diff imho.

Re: AI-Tutorial (player movement included) [Re: Atlantis] #48005
06/18/05 16:08
06/18/05 16:08
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
lol i like the name of the first weapon on ur webby lazerstick! :P i like the tut and demo :P btw the "tester" of ur game u sent me to show me ur palyer movement was great to :P its a really good idea but the gun ammo passes into teh terrain and walls quite sum way before exploding


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: AI-Tutorial (player movement included) [Re: Bilbo] #48006
06/18/05 22:57
06/18/05 22:57
Joined: May 2005
Posts: 961
Bremen, Germany
tuschcarsten Offline OP
User
tuschcarsten  Offline OP
User

Joined: May 2005
Posts: 961
Bremen, Germany
Yes, it passes into, because I thought that it would look crazy, if the tail of the bullet isn't vanished yet and the bullet explodes, but I'll try it the other way

Last edited by tuschcarsten; 06/18/05 22:57.
Re: AI-Tutorial (player movement included) [Re: tuschcarsten] #48007
06/19/05 08:52
06/19/05 08:52
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
i wasnt saying it was bad it actually had a good effect i was thinking wow great looking ammo, then when it hit the wall i thoughts it had gone then "BOOM"


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: AI-Tutorial (player movement included) [Re: Bilbo] #48008
06/19/05 10:27
06/19/05 10:27
Joined: May 2005
Posts: 961
Bremen, Germany
tuschcarsten Offline OP
User
tuschcarsten  Offline OP
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Joined: May 2005
Posts: 961
Bremen, Germany
Oh sh** I have to read more careful!
Thank you!

- BOOM -
- - - -


Bit Happens!
Re: AI-Tutorial (player movement included) [Re: tuschcarsten] #48009
06/21/05 13:58
06/21/05 13:58
Joined: May 2005
Posts: 961
Bremen, Germany
tuschcarsten Offline OP
User
tuschcarsten  Offline OP
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Joined: May 2005
Posts: 961
Bremen, Germany
What do you think about this tutorial?

Could you tell me please?


Bit Happens!
Re: AI-Tutorial (player movement included) [Re: tuschcarsten] #48010
06/23/05 15:11
06/23/05 15:11
Joined: May 2005
Posts: 454
Glasgow, Scotland
Lost Offline
Senior Member
Lost  Offline
Senior Member

Joined: May 2005
Posts: 454
Glasgow, Scotland
Great, I think I'll use it because I was looking for something like this. It fulfills all the A.I. needs I have. I bow down to tuschcarsten.

If I use it, I'll credit you. Is this ok?


Lost Games WIP - Nysho and the Attack of the Boons Rise up and flame me like the prepubescent man you outa be son!
Re: AI-Tutorial (player movement included) [Re: Lost] #48011
06/23/05 15:12
06/23/05 15:12
Joined: May 2005
Posts: 961
Bremen, Germany
tuschcarsten Offline OP
User
tuschcarsten  Offline OP
User

Joined: May 2005
Posts: 961
Bremen, Germany
You don't have to, but it would be very nice


Bit Happens!
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