|
0 registered members (),
1,238
guests, and 3
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
32x2048
#48203
06/22/05 19:35
06/22/05 19:35
|
Joined: Mar 2004
Posts: 1,201 Switzerland, Baselland
Bird
OP
Senior Developer
|
OP
Senior Developer
Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
|
hey, i want to make a skin with the size 32*2048 (special rason), but i don't know if this could make problems with older graphic cards. my teammate told me to make a 512*512 skin. But we both don't know which one is faster/better (I prefer the 32*2048-skin, because of my special reason. I'll only use 512 if it's really necessary)
now if i calculate: 32 * 2048 = 65536 <-- smaller 512 * 512 = 262144 <-- bigger
now, what is faster? Are both versions supported by oler Graphic cards?
thx, Bird
- A6pro 6.40.5
|
|
|
Re: 32x2048
[Re: Bird]
#48204
06/22/05 21:34
06/22/05 21:34
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
Think of it in terms of megapixels. The limit is the amount of video memory the card has. If your target users have a 32 MB video card, an 8 megapixel bitmap is the largest you can go (except if alpha was used). 512x512 is 1/4 of a megapixel or 256 kilopixels (in relation to bits and bytes, though it'd technically be 262 KP). 32x2048 is 64 KP. 512x512 would allow for higher resolution, but for the same KP value, a 256x256 would also work. I have used a 16x1024 texture once (for a sky with basic fading) and didn't have trouble. 32x2048 should certainly work, unless the user had a 128 KB video card (such things are ancient nowadays).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
|
|
|