1 registered members (AndrewAMD),
527
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
SMEE 1.1 OpenSource Release
#48221
06/23/05 22:09
06/23/05 22:09
|
Joined: Jul 2002
Posts: 2,813 U.S.
Nadester
OP
![](/ubb7/images/groups/mod.gif)
Expert
|
OP
![](/ubb7/images/groups/mod.gif)
Expert
Joined: Jul 2002
Posts: 2,813
U.S.
|
No, this isn't anything updated from the original SMEE. But, as a result of issues some people have been having with the original build, and because this code is no longer being used, I have decided to share it. If it blows your computer up, it isn't my fault. Use it at your own risk... feel free to update it and post anything that you've added. DOWNLOAD HERE![](http://s94942944.onlinehome.us/sites/surreal/SMEE/smee01.jpg) Cheers, Eric
--Eric
|
|
|
Re: SMEE 1.1 OpenSource Release
[Re: Nadester]
#48222
06/24/05 01:26
06/24/05 01:26
|
Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
Expert
|
Expert
Joined: Oct 2003
Posts: 2,628
IL,US
|
Thanks, downloading now... ok done ![](/ubbthreads/images/graemlins/tongue.gif) appreciate it. The first one was pretty cool. Hope this one doesnt blow up my puter........ ![](/ubbthreads/images/graemlins/confused.gif) I hear ticking.. Edit: just wanted to let you know get a invalid name: smee_floatinglabels.wdl when i open it still seems to run fine tho. So shurgs ![](/ubbthreads/images/graemlins/smile.gif) Thanks again OT: they need a scared face ![](/ubbthreads/images/graemlins/tongue.gif)
Last edited by FeiHongJr; 06/24/05 01:28.
|
|
|
Re: SMEE 1.1 OpenSource Release
[Re: FeiHongJr]
#48223
06/24/05 02:38
06/24/05 02:38
|
Anonymous
Unregistered
|
Anonymous
Unregistered
|
Alright! Thanks Nadester! Now hopefully Conitec will apply these kind of sliders on their WED so you don't have to edit all this stuff by scripts. That's very nice of you to leave it open source. I got an email back from a small company today who I asked whether they would allow me to put a song or two from their CD on my games if I gave them full versions of all 7 games I have made and they said "We would require an up-front advance as well as a per unit royalty." Haha, I guess that's the typical attitude nowadays. If you want some of my games, email me at sam_carmichael@hotmail.com
|
|
|
Re: SMEE 1.1 OpenSource Release
[Re: ]
#48224
06/24/05 21:56
06/24/05 21:56
|
Joined: Sep 2003
Posts: 4,959 US
Grimber
Expert
|
Expert
Joined: Sep 2003
Posts: 4,959
US
|
thanks ![](/ubbthreads/images/graemlins/smile.gif) what were/was the issue other than the nexus ammount from the requests forum? I never had a problem running SMEE before other than sometimes crashed when switching between effects allot ( think that was only because my video card was telling me "that's enough!")
|
|
|
Re: SMEE 1.1 OpenSource Release
[Re: Grimber]
#48225
06/24/05 23:06
06/24/05 23:06
|
Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
Expert
|
Expert
Joined: Oct 2003
Posts: 2,628
IL,US
|
Just curious when you export the script is it meant to forget the ; at the end of each line... Or is something just messed up with my puter/3dgs? Its really excellent tho ![](/ubbthreads/images/graemlins/smile.gif) wish i had a card to support shaders
Last edited by FeiHongJr; 06/24/05 23:07.
|
|
|
|