Ok, here the error message:
"newton.dll - no valid Acknex dll"
Maybe I can't include the scripts manually but that's the only way I can set pointers to the newton objects, isn't it??
Now the way I included these scripts:
I copied these lines to my globals under the string of my level
Code:
BMAP splashscreen = <newtonsplash.tga>;
ifdef USE_NEWTON_GAME_DYNAMICS;
string newtonLevel_cls = <level001.CLS>;
endif;
Then I copied these lines to my main function under the level_load command:
Code:
ifdef USE_NEWTON_GAME_DYNAMICS;
wait(1);
dll_handle = newtonHandle;
NewtonAddMap (str_Level001, splashscreen);
endif;
Also I include the two Newton scripts:
Code:
include <newton.wdl>;
include <NewtonScript2.wdl>;