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NVIDIA stereo driver and particles #48788
07/06/05 09:07
07/06/05 09:07
Joined: Jul 2005
Posts: 27
A
andibeh Offline OP
Newbie
andibeh  Offline OP
Newbie
A

Joined: Jul 2005
Posts: 27
Hi,
I am employed on a University of applied science in Graz / Austria. In my position as 3D designer I am currently working for a research project which, beside many other aspects, deals with realtime 3D environments (http://www.visionspace.at).

So far I have been using 3DGS applications sucessfully for stereoscopic projection by using the NVIDIA consumer stereo driver.

However, a problems occurs when using the particle system: the images will not be seperated, just a single image will be displayed. Obivously no z-buffer information is generated by 3DGS (?).

Does anybody of you have an idea how I could overcome this problem?
Thank you in advance

Re: NVIDIA stereo driver and particles [Re: andibeh] #48789
07/06/05 10:40
07/06/05 10:40
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
hmm, this could be related to what i struggled over: sprites appear on different positions when rendered into another view...

i think there is a bug somewhere deep inside;)

btw: realy interesting what you do there. i'd like to know more about your projects, maybe i'd like to ask you for a job:)

Last edited by ello; 07/06/05 10:44.
Re: NVIDIA stereo driver and particles [Re: ello] #48790
07/13/05 07:32
07/13/05 07:32
Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
Tobias_Runde Offline
Serious User
Tobias_Runde  Offline
Serious User

Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
You've the same problem with all transparent objects! Try Unreal. All lights are on the 0-plane.
The only way to prevent this problem, is to use the More3D driver: www.more3d.com


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