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Fallback techniques limit? #48852
07/07/05 07:47
07/07/05 07:47
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline OP
Senior Developer
Josh_Arldt  Offline OP
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I am wondering.
Is there a limit to how many fallback techniques I can have?
I'd like the main technique to be for ps2.0 and vs 2.0, then a fallback for ps1.4 and vs1.1 and a fallback for FFP to just display the texture normally.

Re: Fallback techniques limit? [Re: Josh_Arldt] #48853
08/04/05 15:56
08/04/05 15:56
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
it seems to me no limit.
it's exactly what I'm doing in my project.
-technique for 2.0
-technique for 1.3 or 1.1
-technique for FFP
all in one *.fx, when i made 'compile vs/ps 3.0'(my hardware dosn't support it) in first technique, ehgine use next automatically.
Sorry for late answer and bad english - I just registered in the forum and i'm not englishman.


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