I need to know how I could flip and environment map around through hlsl or asm without messing with the environment map at all.
What I mean by this is I want the surface to reflect what is under it or over it(if i am looking through the bottom) ect...
Kind of like a glass shader...
I've looked through other peoples refraction/glassy shaders(that DO use cubemaps. not R2T) ect... and can't figure out how to do this in my shader.