Thank you for answer.
I have this examples coming from newton 1.51 complet version.
But it is very basic.
I am wondering about how to creat a entity for ex, with ent_creat, and to set it to be part of a group needed by newton to understand the model and tyres that it is a car.
or how newton understand this entityes created in real time in the game, and other doubts about the dll, how it work with many entities unsing the same function for ex, a lot of car in the same level, it make problens with the NewtonGetTyreRadius for ex.
The model using this no have colision detection if it have a my.car_topSpeed; and
my.carEngineTorque;. I solve this making a special function to give power and speed for this model idependente of the skill, but it is not a good solution.
sorry for the terrible English.
best regards,
Marcio