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[NEWTON] were can I found a good tutorial #49140
07/13/05 10:29
07/13/05 10:29
Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Marcio Esper Offline OP
Senior Member
Marcio Esper  Offline OP
Senior Member

Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Hi,

I would like to know were I can found tutorials and examples about to use the newton game engine.

The newton forun have more people talkin about the SDK.

I want tutorials about use newton with the A6 engine.

Other question.

It is possible to make a car with A6 phisics Engine using the A6 C ?

thank you for attention,

best regards,

Marcio

Re: [NEWTON] were can I found a good tutorial [Re: Marcio Esper] #49141
07/13/05 18:01
07/13/05 18:01
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
User
RobH  Offline
User

Joined: Aug 2003
Posts: 511
Hilden in Germany
Didn´t you have the NGD Userguide from the download Ver. 1.51? I think there stand much about to use Newton. Also there a some demos: shooter, a car racing and playing with the physic.

For a car physic with the A6 physic engine you must have the pro edition and the latest template_6 where the code is included. For Com only Newton helps for cars.

Re: [NEWTON] were can I found a good tutorial [Re: RobH] #49142
07/14/05 01:20
07/14/05 01:20
Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Marcio Esper Offline OP
Senior Member
Marcio Esper  Offline OP
Senior Member

Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Thank you for answer.

I have this examples coming from newton 1.51 complet version.

But it is very basic.

I am wondering about how to creat a entity for ex, with ent_creat, and to set it to be part of a group needed by newton to understand the model and tyres that it is a car.
or how newton understand this entityes created in real time in the game, and other doubts about the dll, how it work with many entities unsing the same function for ex, a lot of car in the same level, it make problens with the NewtonGetTyreRadius for ex.
The model using this no have colision detection if it have a my.car_topSpeed; and
my.carEngineTorque;. I solve this making a special function to give power and speed for this model idependente of the skill, but it is not a good solution.

sorry for the terrible English.

best regards,

Marcio

Re: [NEWTON] were can I found a good tutorial [Re: Marcio Esper] #49143
07/14/05 02:44
07/14/05 02:44
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
pretty much look at the newton.wdl and newton script2.wdl (or something like that) , thats more or less all the infi i've seen on newton.

Re: [NEWTON] were can I found a good tutorial [Re: Why_Do_I_Die] #49144
07/15/05 04:01
07/15/05 04:01
Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Marcio Esper Offline OP
Senior Member
Marcio Esper  Offline OP
Senior Member

Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Thank you for answer.

best regards,

Marcio

Re: [NEWTON] were can I found a good tutorial [Re: Marcio Esper] #49145
07/15/05 19:53
07/15/05 19:53
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
I'm looking for a good Newton tutorial as well. The one that came with it was crap! If anyone can give me a link to a complex and deep Newton tutorial please do so! I'd love to make a complex car game!


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams

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