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Re: Old School Shader
[Re: Tokyoma]
#50692
08/04/05 08:34
08/04/05 08:34
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Joined: Jan 2004
Posts: 2,062 Hamburg, Germany
slacer
Expert
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Expert
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
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Quote:
Here are some images of what I'm trying to replicate.
Well, when I read you first post I googled around and found this game. And - I was not sure why you meant this was old school
-- slacer
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Re: Old School Shader
[Re: slacer]
#50693
08/04/05 11:04
08/04/05 11:04
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Joined: Jan 2005
Posts: 9 Pensacola, Fl
Tokyoma
OP
Newbie
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OP
Newbie
Joined: Jan 2005
Posts: 9
Pensacola, Fl
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Ahaha, yeah. I've come rather close to getting what I want, i just dropped the res down low and used basic one color textures. Only problem is that you can't tell where one wall ends and another begins. Here is a pic of an inside corner of 3 walls. For some reason one is brighter than the others, which is good, but the problem is that all the others are the same color and further more indistinguishable.
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Re: Old School Shader
[Re: Tokyoma]
#50694
08/04/05 11:32
08/04/05 11:32
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Joined: Sep 2004
Posts: 340 Canada, ONT
Crewed
Senior Member
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Senior Member
Joined: Sep 2004
Posts: 340
Canada, ONT
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I suppose a game like Chronotrigger is old school or Zelda?
Last edited by Crewed; 08/04/05 11:34.
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Re: Old School Shader
[Re: voodoofactory1]
#50696
08/04/05 15:11
08/04/05 15:11
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Funny that noone here knows star fox. Everything there is flat shaded, not gouroud (smooth) shaded. And there are some strange wireframe shader, which are bright blue lines which get sometimes yellow or white. Thatīs the FX chip(!) graphic and I think itīs not very playable. I liked star fox because of the color and sound effects.
:L
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Re: Old School Shader
[Re: EX Citer]
#50697
08/04/05 18:34
08/04/05 18:34
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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the renderstate "ShadeMode" should get your interest . set it to flat
then basically you need to take the normal and the sunDirection and calculate the dot-product of it. now multiply this with the models flat painted texture and there you go.
and finally you could render into a texture 320x240 or lower:) to add the final touch
Last edited by ello; 08/04/05 19:17.
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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