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.push and trace with SCAN_TEXTURE #51103
08/08/05 22:10
08/08/05 22:10
Joined: Apr 2004
Posts: 83
DWilki Offline OP
Junior Member
DWilki  Offline OP
Junior Member

Joined: Apr 2004
Posts: 83
I think I may have found a bug with PUSH. I posted the below in the scripting forum.

--------------------------------------------
I'm having problems setting my.push to any value and then trying to do a trace using scan_texture. As long as I dont set my entity's push value, I can do a trace using scan texture, but as soon as I set my-entity's push to anything above zero, I cannot do a trace to any level geometry and retreive the texture.

Anyone know if this is a known problem?

Thanks-
--------------------------------------------
Perhaps I am just using the flags incorrectly, but I have tried many combinations.

Re: .push and trace with SCAN_TEXTURE [Re: DWilki] #51104
08/10/05 09:03
08/10/05 09:03
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Maybe you used USE_BOX?

Re: .push and trace with SCAN_TEXTURE [Re: DWilki] #51105
08/10/05 21:02
08/10/05 21:02
Joined: Apr 2004
Posts: 83
DWilki Offline OP
Junior Member
DWilki  Offline OP
Junior Member

Joined: Apr 2004
Posts: 83
Indeed that was the problem. Thank you.


Moderated by  HeelX, Spirit 

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