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Re: Outdoor shader package - Water
[Re: XNASorcerer]
#51410
08/14/05 07:25
08/14/05 07:25
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Joined: Aug 2002
Posts: 2,692 California, USA
bupaje
Expert
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Expert
Joined: Aug 2002
Posts: 2,692
California, USA
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@Rhuarc - Can you take a minute to explain the water shader? -There is a small error I think also in the customize window for the script as it says Default Bump Strength twice -one is supposed to be the speed. -I get this error in the image and not sure what it is from. I changed the normal map and cube map texture they might have a seam but no good -Also I'm guessing at the values. I want to slow down the movement but it moves fast. Wonder if you can just briefly explain the values in the Customize window and in the Object Properties. The terrain shader works good. Here are a few shots from my play without the water (the water is just painted on one of the textures in these shots). http://stormvisions.com/3DGS/sp_1.jpghttp://stormvisions.com/3DGS/sp2.jpghttp://stormvisions.com/3DGS/sp3.jpghttp://stormvisions.com/3DGS/sp4.jpgThanks for any help.
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Re: Outdoor shader package
[Re: Rhuarc]
#51411
11/01/05 18:24
11/01/05 18:24
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Joined: Sep 2005
Posts: 80 Missouri, USA
Thickheaded
Junior Member
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Junior Member
Joined: Sep 2005
Posts: 80
Missouri, USA
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Can anyone tell me why my mud sand and water textures are displayed only as red blue and white? I don't thinks it's due to patriotism... I am new to shaders so I believe the problem lies with me just getting this thing started. Radeon 9000 64mg agp
It's expensive bein stupid...
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Re: Outdoor shader package
[Re: Rhuarc]
#51414
11/03/05 15:43
11/03/05 15:43
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Joined: Aug 2002
Posts: 673 Las Cruces, NM
JimFox
User
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User
Joined: Aug 2002
Posts: 673
Las Cruces, NM
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Hi Rhuarc, I definitely plan to buy this package in any event. But your code to adjust the game to the user's card would be a valuable addition. That alone would be worth the $15 to me. I am concerned about making my game work on low-end computers, more than having the latest graphics effects. Your code might allow the same game to do both, without any complicated adjustment. I have actually considered publishing two versions of the game -- a dreadful solution. So let me urge you to finish this part of the code, and the utility of the shader package would be greately enhanced. Many thanks for your many contributions. Best regards,
Jim
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Re: Outdoor shader package
[Re: JimFox]
#51415
11/04/05 00:11
11/04/05 00:11
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Joined: Mar 2003
Posts: 1,095 Germany
nightshade
Serious User
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Serious User
Joined: Mar 2003
Posts: 1,095
Germany
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Looking cool, but you should upload a demo and pack it of course. So we can look, how it is looking on our computers. (Sorry for those turkey-english).
regards, 1337
Last edited by 1337_h4x0r; 11/04/05 00:12.
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