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Re: Outdoor shader package - Water [Re: XNASorcerer] #51410
08/14/05 07:25
08/14/05 07:25
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
@Rhuarc - Can you take a minute to explain the water shader?

-There is a small error I think also in the customize window for the script as it says Default Bump Strength twice -one is supposed to be the speed.

-I get this error in the image and not sure what it is from. I changed the normal map and cube map texture they might have a seam but no good



-Also I'm guessing at the values. I want to slow down the movement but it moves fast. Wonder if you can just briefly explain the values in the Customize window and in the Object Properties.

The terrain shader works good. Here are a few shots from my play without the water (the water is just painted on one of the textures in these shots).

http://stormvisions.com/3DGS/sp_1.jpg
http://stormvisions.com/3DGS/sp2.jpg
http://stormvisions.com/3DGS/sp3.jpg
http://stormvisions.com/3DGS/sp4.jpg

Thanks for any help.


Find me at: |Stormvisions| Twitter|
Re: Outdoor shader package [Re: Rhuarc] #51411
11/01/05 18:24
11/01/05 18:24
Joined: Sep 2005
Posts: 80
Missouri, USA
T
Thickheaded Offline
Junior Member
Thickheaded  Offline
Junior Member
T

Joined: Sep 2005
Posts: 80
Missouri, USA
Can anyone tell me why my mud sand and water textures are displayed only as red blue and white? I don't thinks it's due to patriotism...
I am new to shaders so I believe the problem lies with me just getting this thing started.
Radeon 9000 64mg agp


It's expensive bein stupid...
Re: Outdoor shader package [Re: Thickheaded] #51412
11/02/05 15:07
11/02/05 15:07
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
upgrade your extra to commercial at least

Re: Outdoor shader package [Re: Lion_Ts] #51413
11/02/05 15:39
11/02/05 15:39
Joined: Sep 2005
Posts: 80
Missouri, USA
T
Thickheaded Offline
Junior Member
Thickheaded  Offline
Junior Member
T

Joined: Sep 2005
Posts: 80
Missouri, USA
o


It's expensive bein stupid...
Re: Outdoor shader package [Re: Rhuarc] #51414
11/03/05 15:43
11/03/05 15:43
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
Hi Rhuarc,
I definitely plan to buy this package in any event. But your code to adjust the game to the user's card would be a valuable addition. That alone would be worth the $15 to me. I am concerned about making my game work on low-end computers, more than having the latest graphics effects. Your code might allow the same game to do both, without any complicated adjustment. I have actually considered publishing two versions of the game -- a dreadful solution. So let me urge you to finish this part of the code, and the utility of the shader package would be greately enhanced.
Many thanks for your many contributions.
Best regards,


Jim
Re: Outdoor shader package [Re: JimFox] #51415
11/04/05 00:11
11/04/05 00:11
Joined: Mar 2003
Posts: 1,095
Germany
nightshade Offline
Serious User
nightshade  Offline
Serious User

Joined: Mar 2003
Posts: 1,095
Germany
Looking cool, but you should upload a demo and pack it of course. So we can look, how it is looking on our computers.
(Sorry for those turkey-english).

regards, 1337

Last edited by 1337_h4x0r; 11/04/05 00:12.
Re: Outdoor shader package [Re: nightshade] #51416
11/05/05 11:14
11/05/05 11:14
Joined: Apr 2005
Posts: 18
GeishaG Offline
Newbie
GeishaG  Offline
Newbie

Joined: Apr 2005
Posts: 18
Hi - thanks for releasing this, I wish more people would release their (high quality) code for cheap $$$.

I'm looking for something to learn from - when I buy this, do I get the full source? Or is it all locked up in a dll?

Re: Outdoor shader package [Re: GeishaG] #51417
11/05/05 21:24
11/05/05 21:24
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Yes , release an exe demo.

Re: Outdoor shader package [Re: bupaje] #51418
06/08/06 11:19
06/08/06 11:19
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Can anyone help me? I recently purchased this shader pack but haven't receieved the shaders yet and I'm not sure who to contact. Hopefully Rhuarc reads this, I tried emailing him using his profile email but the email came back saying it failed...

Re: Outdoor shader package [Re: DavidLancaster] #51419
06/08/06 11:27
06/08/06 11:27
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
That's why i prefer open source engine like Ogre3D or complete engine like
TV3D or BV engine (with bloom , HDR , bump etc.. others coming soon)
disposing all shaders you need without paying more for
standard nowadays effects !

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