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applying shader to just a specified group
#51467
08/10/05 11:54
08/10/05 11:54
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Joined: Jun 2005
Posts: 4,875
broozar
OP
Expert
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OP
Expert
Joined: Jun 2005
Posts: 4,875
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Hello all, i have modelled a character with sunglasses. Now, i want to use the cubemap"shader"(FFE) for the reflection, and i know how to assign it to a whole model. But well, not the whole character reflects the environment, just the glasses. In the 3ds file/max file, the sunglasses are a single group, but not a separate model. (--> i do not want to use two models and attach em.) How can i assign the FFE to just the one group? is there any script? is there any possibility to do it with alpha maps? 
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Re: applying shader to just a specified group
[Re: Lion_Ts]
#51469
08/10/05 12:17
08/10/05 12:17
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Joined: Jun 2005
Posts: 4,875
broozar
OP
Expert
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OP
Expert
Joined: Jun 2005
Posts: 4,875
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it has to work somehow. this is really important for me, please anyone, help me... Milkshape offers the opportunity to do it, but it won´t show up in MED.
Last edited by DaBro0zar; 08/10/05 12:18.
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Re: applying shader to just a specified group
[Re: PHeMoX]
#51471
08/11/05 01:34
08/11/05 01:34
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Joined: Aug 2002
Posts: 44 Panama City, FL
Specterdragon
Newbie
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Newbie
Joined: Aug 2002
Posts: 44
Panama City, FL
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Agreed... Basicly it would function like a gloss map. Use full on (white) for the cube mapped parts and full off (black) for the non glossed parts and use that as a multiplier in the shader's specular calculation...
But, you originally wanted this to work with a FF shader right? hrmm... unfortunatly that's not in my scope... I'm still trying to figure out what FF's can do that I can't do with a basic (hand coded) shader.
Just thinking out loud,
Specterdragon
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Re: applying shader to just a specified group
[Re: mk_1]
#51473
08/11/05 15:14
08/11/05 15:14
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Joined: Jun 2005
Posts: 184 Austria
HIAS
Member
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Member
Joined: Jun 2005
Posts: 184
Austria
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