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Alphatransparenz bei Scene_Map #4082
05/31/01 04:50
05/31/01 04:50
Joined: Sep 2000
Posts: 3,936
CH
P
Perro Offline OP

Expert
Perro  Offline OP

Expert
P

Joined: Sep 2000
Posts: 3,936
CH
Wie geht das?

Re: Alphatransparenz bei Scene_Map #4083
06/01/01 07:43
06/01/01 07:43

A
Anonymous
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Anonymous
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A



nimm ein Bild im TGA format für die Scene-Map

[This message has been edited by SGN (edited 31 May 2001).]


Re: Alphatransparenz bei Scene_Map #4084
05/31/01 21:51
05/31/01 21:51

A
Anonymous
Unregistered
Anonymous
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A



Ich dachte die A4/A5 würde nur das PCX und BMP Format verstehen!

Cu Reinka

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Re: Alphatransparenz bei Scene_Map #4085
05/31/01 22:11
05/31/01 22:11

A
Anonymous
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Anonymous
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Nein, neu wird auch TGA untersützt

Re: Alphatransparenz bei Scene_Map #4086
06/01/01 00:47
06/01/01 00:47
Joined: Sep 2000
Posts: 3,936
CH
P
Perro Offline OP

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Perro  Offline OP

Expert
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Joined: Sep 2000
Posts: 3,936
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Bei tga-sprites wird automatisch alphatransparenz gesetzt?

Re: Alphatransparenz bei Scene_Map #4087
06/01/01 15:26
06/01/01 15:26
Joined: Jul 2000
Posts: 375
NRW, Germany
T
TEC Offline
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TEC  Offline
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T

Joined: Jul 2000
Posts: 375
NRW, Germany
Ich kann mich ja irren, aber ich meine vor ein paar Wochen einen Kommentar von JCL hier im Forum gelesen zu haben, dass Alphatranzparenz bei der Scene Map nicht funktioniert.

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...werde ich träumen???

Guerilla Tactix by the Gamedivision of Ruhr-IT



...werde ich träumen???

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