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New Character Bones-Help Movement
#53375
08/26/05 17:23
08/26/05 17:23
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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Hi! I am working on a new character movement, you can control the character via help objects. So that the model moves like the biped in 3dsmax! The tool will use animation with keyframes and save them...Here a very early version screen that shows that the help objects already move the model: (maybe somebody wants to have his model in the final version, just say it, because I won't give my nice female model away... ) A lot of people make their animations in 3dsmax and don't need such a tool but I found out that sometimes it's better when you have realtime animation with bones, because you can give the animations other models too, you just have to copy the bone structure and attach the vertices to the bones. Greetings Chris
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Re: New Character Bones-Help Movement
[Re: Excessus]
#53379
08/29/05 09:22
08/29/05 09:22
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Joined: Mar 2003
Posts: 556 The Netherlands
scary_man
Developer
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Developer
Joined: Mar 2003
Posts: 556
The Netherlands
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Ah cool. controllers! Still need to buy Comm or Pro for this -Jeroen
Modeller =D
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Re: New Character Bones-Help Movement
[Re: HeelX]
#53383
09/01/05 16:30
09/01/05 16:30
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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I can upload a demo when you want to see the moving...but I need a ftp server, I didn't have one... it will be finished when everything works like I want it so...I still have to make controllers (sliders) for the hand and the face, that will be finished in one or two days. After that I write a code to save the single keyframes and the animation functions, so maybe in a week or a little bit earlier.I just keep on working... Here a pic of the hslider-finger-action, works very well:
Last edited by friendly_chris; 09/02/05 14:56.
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