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random wall texture #54400
09/07/05 18:09
09/07/05 18:09
Joined: Jan 2005
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BagEnd, Hobbiton, The Shire, E...
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Bilbo Offline OP
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was messing about with photoshop doing some tests for textures i came up with this for the start of a wall... its not finishedyet but c & c is welcome :P fully tileable and fully hand painted using hand made custom brushes XD



Last edited by Bilbo_Bogimps; 09/08/05 12:26.

http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: random wall texture [Re: Bilbo] #54401
09/07/05 20:54
09/07/05 20:54
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Hamburg, Germany
Hi,

the wall looks a bit too strange.
The lighter areas are distributed across several stones, but the space between the bricks is not affected from this dirt.
The bricks are too uniform. Think about how bricks are made and how a wall is built up.
Try to change the stone orientation and avoid local defects to be spread across several stones.

I could describe it better in German language...

hope it helps a bit
-- slacer

Re: random wall texture [Re: slacer] #54402
09/07/05 21:19
09/07/05 21:19
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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You are off to a good start in that you have some of the elements needed to make something look 3d -like shadows - and that it tiles.

A few more tips to try next.

-As slacer said a common mistake some make is when creating the stone surface they use one large texture so you'll have something like individual bricks but a line, color or light of dark area of the stones surface that travels across several bricks making it obvious that one texture was layed on top. You'll can try several similar textures, or pick different areas of the surface texture and map them to different bricks, or paint over them by hand a little so these patterns aren't viewable.

-The edges or the bricks are too sharp and even you can try using small push, burn and dodge or even eraser with some sort of grunge brush to roughen the edges.

-If you saved the selection of the mortar area -or can select it by playing with the magic wand- you might try a coarser cement texture between the bricks and also darken the grout by lowering the gamma for example; our eyes percieve stuff that is brighter as 'closer.' It is unlikely that the grout which is shadowed by the bricks would be brighter than them.

Anyway good luck, you've made a nice start.


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Re: random wall texture [Re: bupaje] #54403
09/07/05 21:35
09/07/05 21:35
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Bilbo Offline OP
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each "texture" was painted straight onto the layer not ready made or photos were used, thats for the help tho ill try editing it when i get back from school tommoz


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: random wall texture [Re: Bilbo] #54404
09/07/05 21:52
09/07/05 21:52
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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California, USA
Quote:

each "texture" was painted straight onto the layer




ah, ok... then when you paint your strokes I guess you just have to be careful not to 'overlap' the next brick with one stroke if you understand what I mean. Look forward to seeing your next steps.


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Re: random wall texture [Re: bupaje] #54405
09/08/05 11:57
09/08/05 11:57
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Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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Bilbo Offline OP
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ah i also see what you ment about the light areas now that im looking at it with a fresh pair of eyes. it does kinda look like i've just overlayed a texture onto the image.

edit: the lighter and darker areas arnt dirt by the way its just different colours within the clan of the bricks, for instance maybe where its got slightly burnt while firing or soot from the kiln. if you look at most bricks they are a mixture of 3 common colours. with light main colour slightly darker colour for areas that were over heated/sooty and then the burnt colour

Edit2: ok i mushed up the bricks... dunno if its to much tho but i agree it looks better =) left the straight brick version up aswell



ingame (texture scaled to 0.5)



Last edited by Bilbo_Bogimps; 09/08/05 17:32.

http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: random wall texture [Re: Bilbo] #54406
09/08/05 22:55
09/08/05 22:55
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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California, USA
Nice improvement! You have one area of the grout that is much whiter which makes it stick out so need to darken that.

Have you played with Layer Modes yet -like Multiply, Burn, Dodge etc?


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Re: random wall texture [Re: bupaje] #54407
09/09/05 00:06
09/09/05 00:06
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
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FeiHongJr  Offline
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Very nice I agree the second looks better then the first. Also with bupaje the clean area at the bottom middle and both ends is a lil too well ummm clean does appear to jump out at you

Edit:

Sorry hope you dont mind me posting these here just didnt want to open a new thread with 2 new ones about texture right on top . anyways after seeing yours and bupaje's post i started messing around trying to see if i could come up with anything. Well its nothings special but they tile so Heres an ingame shot. The one with the box on the wall i just made for fun messing around btw this is scaled way down to 0.25 just to see if they tiled.



download them Here Again sorry for posting on in your thread.

Last edited by FeiHongJr; 09/09/05 04:02.
Re: random wall texture [Re: FeiHongJr] #54408
09/09/05 08:26
09/09/05 08:26
Joined: Jan 2005
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BagEnd, Hobbiton, The Shire, E...
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Bilbo Offline OP
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haha i dont mind, feel free to infact :P yeah i noticed the light area to ill change that later (in school at the mo)=)

@bupaje i did use dodge and burn on the bricks. ill try multiply out aswell.


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: random wall texture [Re: Bilbo] #54409
09/09/05 18:51
09/09/05 18:51
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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Bilbo Offline OP
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onwards and upwards! possible grass texture... any ideas/thoughts on it? (also tiles :P) and maybe wood.. but im not so happy about that. now added is sand hehe im churning em out. another grass this time kinda mown lawn feel. still need c & c tho for editing purposes... when im done ill zip em all up and find a place to host them.






Last edited by Bilbo_Bogimps; 09/09/05 20:05.

http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
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