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Differences between shader versions?
#54466
09/08/05 17:29
09/08/05 17:29
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
OP
Senior Expert
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OP
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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What are the differences between the various shader versions? There's 1.0, 1.1, 2.0 and, recently, 3.0. What are the differences between the shader versions? More features? Faster to render?
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My 2D game - release on Jun 13th; My tutorials
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Re: Differences between shader versions?
[Re: ulillillia]
#54467
09/08/05 18:32
09/08/05 18:32
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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the higher the shader version the more instructions and the more possibilities and faster (because the gpu's are getting faster while higher shaderversions are developed and implemented) its clear that a ps_1_1 shader with one instruction is faster than a 3.0 shader with 100 instructions. the precision has changed from 1.4 to 2.0 which gives you softer shades for example soon, i'll have a gf6800 maybe tomorrow and than there are no more limits 
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Re: Differences between shader versions?
[Re: Matt_Aufderheide]
#54469
09/09/05 13:41
09/09/05 13:41
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Joined: Aug 2005
Posts: 1,230
MichaelGale
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Serious User
Joined: Aug 2005
Posts: 1,230
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I'm using in all of my shaders shadermodel 3.0, because it's running faster then 2.0 on my GeForce 6600GT. And if you're developing now a game, you can be sure that Shadermodel 3.0 is the default in the next year. And don't forget, only NVidia GeForce 6600GT/6800GT/7800GT/7800GTX supports Shadermodel 3.0. 
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Re: Differences between shader versions?
[Re: Matt_Aufderheide]
#54471
09/09/05 13:48
09/09/05 13:48
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Joined: Aug 2005
Posts: 1,230
MichaelGale
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Posts: 1,230
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Shadermodel 3.0 will be the default on NVidia hardware, what is with ATI I cannot say. But games which are supported by NVidia will use Shadermodel 3.0 as their default. Look at Unreal Tournament 2007 which will be realeased next year: The unreal 3 engine is using shadermodel 3.0 as default.
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Re: Differences between shader versions?
[Re: Sebe]
#54473
09/09/05 16:25
09/09/05 16:25
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Joined: Aug 2005
Posts: 1,230
MichaelGale
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Serious User
Joined: Aug 2005
Posts: 1,230
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You're right LordSebe, but I mean the default as the highest what is possible, and UT07 will not look as good as with Shadermodel 3.0. And did you see what UT07 requires at hardware? I think I can't run it at the highest settings. I need a GeForce 7800GTX or better two! 
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