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Making skycubes in terragen #54765
09/12/05 21:33
09/12/05 21:33
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline OP
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Bilbo  Offline OP
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BagEnd, Hobbiton, The Shire, E...
Ok so the first step is creating a sky you like using the settings in the sun and atmoshpere settings.
Next click on render settings in the main window set atmosphere and cloud shading to high.
in the options tab of the same window turn of render landscape and backface culling.
in the image tab set the sky size to what ever you want it i use 512 * 512.back in the main window set detail to high.

open word pad and add the following code:
Code:
; Script for making Gstudio skycube BMP files.  
; Software used: Terragen 0.9.19
; Written by: Eric Hendrickson-Lambert
; http://steempipe.technicalfoundry.com



;Notes:
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;The 3GSE engine will expect the images to be
;in the order of South, East, North, West, Down, Up.
;
;Set your render resolution to 512x512 pixels if you have the unregistered terragen.


;Where to save the BMP's to
initanim "sky", 1

;south
campos 128,128,6 ; These are in terrain units. Not meters.
tarpos 128,128,6
camh 180 ;head
camp 0 ;pitch
camb 0
zoom 1
sundir -60,25
exp 1
frend

;west
;This will actually wind up as east in WED skycube.
;To make the lens flare line up with the sun in the terragen file, you would add
;180 degrees to the sun position. The altitude of the sun remains the same.
;Example: Terragen has the sun at -60 degrees. In WED you would assign it 60 degrees.

campos 128,128,6
tarpos 128,128,6
camh -90
camp 0
camb 0
zoom 1
sundir -60,25
exp 1
frend

;north
campos 128,128,6
tarpos 128,128,6
camh 0
camp 0
camb 0
zoom 1
sundir -60,25
exp 1
frend

;east
campos 128,128,6
tarpos 128,128,6
camh 90
camp 0
camb 0
zoom 1
sundir -60,25
exp 1
frend

;Down
campos 128,128,6
tarpos 128,128,6
camh 90
camp -90
camb 0
zoom 1
sundir -60,25
exp 1
frend

;Up
campos 128,128,6
tarpos 128,128,6
camh -90
camp 90
camb 0
zoom 1
sundir -60,25
exp 1
frend





save as makesky.tgs

back in the terragen program select execute script and chose makesky.tgs

then open your image prgram and make a file with the same height and 6 times the width of you image, (i suggest ifranview) then paste the images in in the order of 1 2 3 4 5(should be blank) 6 save and your done!

original tutorial by steempipe.

Last edited by Bilbo_Bogimps; 09/13/05 14:28.

http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: Making skycubes in terragen [Re: Bilbo] #54766
09/13/05 10:15
09/13/05 10:15
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
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RJDL  Offline
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Joined: Mar 2005
Posts: 527
Netherlands
i will try that, thanks for your reaction!

RJDL

Re: Making skycubes in terragen [Re: RJDL] #54767
09/13/05 14:17
09/13/05 14:17
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
Very handy indeed, but this was contributed before by steempipe and can still be found on his website: http://steempipe.technicalfoundry.com/whitepapers.html

Re: Making skycubes in terragen [Re: RJDL] #54768
09/13/05 14:24
09/13/05 14:24
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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vlau  Offline
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V

Joined: Aug 2005
Posts: 1,558
HK
Hi Bilbo_Bogimps,

I have follow your instructions to build the skybox, but
an error popup after render the first picture :

Unable to open file!
Possible causes : folder doesn't exist or disk full.
Check the output settings for the script.

What I'm doing wrong? I'm so new in Terragen, please help.

PS : Can I only render the Blue sky without clouds?

Thanks again.

Re: Making skycubes in terragen [Re: vlau] #54769
09/13/05 14:27
09/13/05 14:27
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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Bilbo Offline OP
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Bilbo  Offline OP
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Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
i know thats where i got it from... i couldnt remember the link or who submitted it tho so ill edit my post


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: Making skycubes in terragen [Re: Bilbo] #54770
09/13/05 14:31
09/13/05 14:31
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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vlau  Offline
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Joined: Aug 2005
Posts: 1,558
HK
Thanks, one more question, do you know
where I can find some tutorials for
Terragen. The manual doesn't described clearly.

Re: Making skycubes in terragen [Re: vlau] #54771
09/13/05 15:48
09/13/05 15:48
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Joined: Aug 2002
Posts: 2,692
California, USA
Just a tip but the script by steempipe is very useful. I cut out the other directions (east, south, north and west) and made two more -one just for rendering the ground and one for the top when I wanted to just render clouds or terrain.


Find me at: |Stormvisions| Twitter|
Re: Making skycubes in terragen [Re: bupaje] #54772
09/13/05 15:59
09/13/05 15:59
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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Bilbo Offline OP
Senior Developer
Bilbo  Offline OP
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B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
terragen isnt part of conitec try www.planetside.co.uk


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: Making skycubes in terragen [Re: Bilbo] #54773
09/15/05 08:54
09/15/05 08:54
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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vlau  Offline
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Joined: Aug 2005
Posts: 1,558
HK
To : Bilbo_Bogimps,

I've solved my problem just because of the typing error in the script,
and I got steempipe's skybox tutorial from his website, but still going
to find a way to not render those clouds and terrains.

Thanks everyone.

Re: Making skycubes in terragen [Re: vlau] #54774
09/15/05 09:58
09/15/05 09:58
Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
Calined Offline
User
Calined  Offline
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Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
@vlau cant you just disable "render land"(or someting like this) in the render preview window?


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