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Re: A6 Engine Limitations?
[Re: Pappenheimer]
#55434
09/16/05 13:59
09/16/05 13:59
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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At lot of this is the problem with computers now then just an individual engine.
A big thing you can do is to group as many models as you can into one model. This will help you a lot.
Next try to limit how far the camera can see. If you want to know what i mean point the camera at a wall and then point it at an open field with many models in it. You'll see a huge difference.
Limit your traces. If using it for AI for several entites don't do it every frame, use it once a second. This should help a lot.
Stay away from anything in the manual that is labled "slow". Or do your best not to. Try to use 3dgs functions instead of scripting your own. C++ is faster then C-script so it's better to use theirs.
Pray to Foxhound daily, this helps the most.
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Re: A6 Engine Limitations?
[Re: FoxHound]
#55435
09/16/05 15:05
09/16/05 15:05
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Joined: Aug 2005
Posts: 1,230
MichaelGale
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,230
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A try could be to handle this with triggers, if your level is linear like in DOOM³ or Jedi-Knight, you can use this triggers to spawn the enemies. This doesn't coast so much performance then having all enemies from beginning in the level. SO your player is fighting throught the level, killing enemies and the new ones are spawning.
I hope this helps.
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Re: A6 Engine Limitations?
[Re: MichaelGale]
#55436
09/16/05 20:40
09/16/05 20:40
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Oh, and when not visible (such as being behind a wall or too far away), set the entity's my.invisible flag to on to prevent the engine from rendering it. I have tried and tested a code for doing this and it works well and the impact is very noticeable.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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