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A6LOD: LOD(Levels Of Detail) Plugin! #55482
09/17/05 06:27
09/17/05 06:27
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline OP
Senior Developer
Josh_Arldt  Offline OP
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I have created an LOD(Levels Of Detail) plugin for all editions while I was bored. It was mainly aimed for A6.31.4 Standard since that version doesn't have this feature built in.

You can grab A6LOD here: A6LOD
Documentation is included. I tried to make the documentation simple, easy to follow and detailed so that everybody can understand it.

Critiques aren't welcome here otherwize I would have posted this in the SC1 forum.

Suggestions are welcome.

I hope this plugin proves very usefull.

Re: A6LOD: LOD(Levels Of Detail) Plugin! [Re: Josh_Arldt] #55483
09/17/05 07:29
09/17/05 07:29
Joined: Feb 2005
Posts: 197
Indiana
darkraven1 Offline
Member
darkraven1  Offline
Member

Joined: Feb 2005
Posts: 197
Indiana
great job man
thanks for giving this to us
keep up the good work



Last edited by darkraven1; 09/17/05 07:33.
Re: A6LOD: LOD(Levels Of Detail) Plugin! [Re: Josh_Arldt] #55484
09/17/05 07:34
09/17/05 07:34
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline
User
Marky Mark  Offline
User

Joined: Jul 2002
Posts: 857
Québec
Thanks a lot ! Very usefull plugin! BTW.. it's working


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: A6LOD: LOD(Levels Of Detail) Plugin! [Re: Marky Mark] #55485
09/17/05 07:37
09/17/05 07:37
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline OP
Senior Developer
Josh_Arldt  Offline OP
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

Very usefull plugin! BTW.. it's working




Thanks. This is good to know.

Re: A6LOD: LOD(Levels Of Detail) Plugin! [Re: Josh_Arldt] #55486
09/17/05 08:23
09/17/05 08:23

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Won't be able to test it for a while, but it looks good. I'm working on an fps which needs lots of models... should be useful!

Re: A6LOD: LOD(Levels Of Detail) Plugin! [Re: Josh_Arldt] #55487
09/17/05 09:17
09/17/05 09:17
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline
Member
Olzii  Offline
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
Hi Josh,

I have a question. Is your LOD solution based only on distance to camera ? Does it have some angle calculation to camera ?

Olzii


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: A6LOD: LOD(Levels Of Detail) Plugin! [Re: Olzii] #55488
09/17/05 19:05
09/17/05 19:05
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Nice, but why not just do it with C-Script?


--Eric
Re: A6LOD: LOD(Levels Of Detail) Plugin! [Re: Nadester] #55489
09/17/05 19:43
09/17/05 19:43
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline OP
Senior Developer
Josh_Arldt  Offline OP
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

Nice, but why not just do it with C-Script?




Because I was bored!

If anyone wants a c-script version I can write it and post it here.

Quote:

Is your LOD solution based only on distance to camera ?




Basically, yes. Your view must be camera.

Re: A6LOD: LOD(Levels Of Detail) Plugin! [Re: Josh_Arldt] #55490
09/18/05 03:50
09/18/05 03:50
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
That's amzing man, brilliant. Great Job. This will proove very useful to many people!


-Johnny Thrash
Re: A6LOD: LOD(Levels Of Detail) Plugin! [Re: Metal_Thrasher] #55491
09/18/05 07:30
09/18/05 07:30
Joined: May 2004
Posts: 368
C
creature Offline
Senior Member
creature  Offline
Senior Member
C

Joined: May 2004
Posts: 368
C-script version would be AMAZING if you could please write one, this is a godsend

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