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Re: Unlimited Ragdolls in A6
[Re: Helghast]
#55973
09/24/05 22:06
09/24/05 22:06
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Joined: Aug 2005
Posts: 574
Ithicus
Developer
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Developer
Joined: Aug 2005
Posts: 574
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HAHAHAHA! I could play with this for hours! The only thing, is when the entities fall from the sky, the always land with thier backs arched and the very tops of their heads on the ground. Its doesnt really look right. ALso, when you unhinge the body parts, they move erraticaly when they are clicked, but I assume thats just the nature of how it works. LOL someone make a virtual bouncer game. Im interested in purchasing this, along with Larry_laffers AI, and Rhuarcs AI, and SphereEngine, and...dammit! Onward and Upward McLaren
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Re: Unlimited Ragdolls in A6
[Re: mk_1]
#55976
09/25/05 01:55
09/25/05 01:55
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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well, I'm no programmer...... I think it's great. Has a ton of uses since most FPS games use ragdolls these days! I know the Number of dolls has limitations, but (and I'm guessing) Doesn't the number of the model's polygons also have a part in the limitations? I think that you should set a 'standard' for your testing. Such as use a model with x amount of polys. The random stacking of the ragdolls and their various angles should make great averages of visible polys. Keep working on it, I'll ned ragdolls eventually Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Unlimited Ragdolls in A6
[Re: ImmortalRoXoR]
#55978
09/25/05 02:39
09/25/05 02:39
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Joined: Jul 2002
Posts: 446 Switzerland
Mr Wurm
Senior Member
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Senior Member
Joined: Jul 2002
Posts: 446
Switzerland
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42 Dolls and the Engine Crashes. Apart from that, I like it. (Had a lot of vicious fun pushing them slowli over the edge *evilbloodthirstygrin*
How about combining this with a blood script to make a Entity Death pack. (Just an idea though..)
- Mr Wurm
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Re: Unlimited Ragdolls in A6
[Re: Mr Wurm]
#55979
09/25/05 08:34
09/25/05 08:34
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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as i said before, i would love to make such test, but i terribly suck at level designing...
though havoc once had a great test... just a level, whihch was a big slide, and all objecvts to smash in, then also be able to fly around in there.
gonna try and work on that, also i set the ph_iterations on, but on my system here it doesnt matter if it's on or off i can spawn like 70 of them, and still no error.
anyway, for the next update i'll leave it on and see what it does. right now, i am setting up better hinge limits.
also i just made the animated to ragdoll code, more in the next update.
regards,
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Re: Unlimited Ragdolls in A6
[Re: RJDL]
#55981
09/25/05 10:56
09/25/05 10:56
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Well, I think it would be very interesting to show some reactions to explosions, projectiles, or body blows. By incorporating the intensity and proximity to an explosion, or the force of a kick, into a demo would go a long way in my book.
Pushing a ragdoll around is fun, but reacting to events that we may use in a game might show it off even better, and make it a viable product.
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