Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Akow, 1 invisible), 1,417 guests, and 12 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Do FX files have to be compiled? #56653
09/30/05 20:01
09/30/05 20:01
Joined: Mar 2004
Posts: 216
YeaWhatever Offline OP
Member
YeaWhatever  Offline OP
Member

Joined: Mar 2004
Posts: 216
I have never used an FX file before. Does an FX file have to becompiled of is it just included as a path?


Windows XP, SP2 Commercial Edition V6.31.4 Pentium 4 CPU 3.4Ghz (2 CPUs) 510MB RAM NVIDIA GeForce FX Go5200 64MB
Re: Do FX files have to be compiled? [Re: YeaWhatever] #56654
09/30/05 20:17
09/30/05 20:17
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
It is loaded into a material, and DirectX automatically compiles it.
i.e.

Code:
material my_shader_material {
effect = "my_effect_file.fx";
}


or
Code:
material my_other_shader_material { }

starter load_shader()
{
effect_load(my_other_shader_material,"my_other_effect_file.fx");
}



-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Do FX files have to be compiled? [Re: Rhuarc] #56655
09/30/05 20:23
09/30/05 20:23
Joined: Mar 2004
Posts: 216
YeaWhatever Offline OP
Member
YeaWhatever  Offline OP
Member

Joined: Mar 2004
Posts: 216
Sweet! That's what it seemed but then I thought, that's just too easy. Thanks.


Windows XP, SP2 Commercial Edition V6.31.4 Pentium 4 CPU 3.4Ghz (2 CPUs) 510MB RAM NVIDIA GeForce FX Go5200 64MB
Re: Do FX files have to be compiled? [Re: YeaWhatever] #56656
10/01/05 17:29
10/01/05 17:29
Joined: Oct 2005
Posts: 23
M
Master_look Offline
Banned
Master_look  Offline
Banned
M

Joined: Oct 2005
Posts: 23
But where can someone get .FX files compatible with 3dgs?

Re: Do FX files have to be compiled? [Re: Master_look] #56657
10/01/05 20:26
10/01/05 20:26
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
The next time I see this question I think I'm going to kill something.

Use the SEARCH FEATURE of the forums.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Do FX files have to be compiled? [Re: Rhuarc] #56658
10/01/05 20:47
10/01/05 20:47
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Rhuarc, as moderator, send mail to webmaster.
SEARCH button must be in bold, red, 18pt, center and after "3dgs" title, I think. It's not a joke.
Forum full of such questions.


Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1