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Physic car reacting from an explosion? #57551
10/11/05 23:29
10/11/05 23:29
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
How can I make a car to react from an explosion?

Re: Physic car reacting from an explosion? [Re: XNASorcerer] #57552
10/13/05 20:50
10/13/05 20:50
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
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Marco_Grubert  Offline
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M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
By applying forces to all car parts. Just use phent_addforce with its origin=explosion center and a vector towards the car part. You just need to figure out the right amount of force and how many frames to apply this force. See the jumping function (Key_E) in the Racer scripts.

Re: Physic car reacting from an explosion? [Re: Marco_Grubert] #57553
10/14/05 01:44
10/14/05 01:44
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
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XNASorcerer  Offline OP
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Thanks.


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