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SMEE2.0 #58151
10/27/05 14:02
10/27/05 14:02
Joined: Mar 2005
Posts: 123
O
oronll Offline OP
Member
oronll  Offline OP
Member
O

Joined: Mar 2005
Posts: 123
anyone get this .. its cheap and looks to be just what we have been waiting for .. i may buy it tonight ..

any impressions?

Re: SMEE2.0 [Re: oronll] #58152
10/28/05 20:10
10/28/05 20:10
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
I bought it. Very good documentation and tutorials. I would definately say it
is worth purchasing to anyone who asks.

I believe they are in the process of switching servers, so their site may be
down for a few days.


Not two, not one.
Re: SMEE2.0 [Re: Grafton] #58153
10/28/05 20:45
10/28/05 20:45
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Yes, the website will be down for a bit - possibly up to 2 weeks. If you'd like to buy it drop me an email at surrealeric@gmail.com or rhuarc at dniezgocki@11threvenant.com. (Though since the server is down, I wouldn't be surprised if his email didn't work for the time being).


--Eric
Re: SMEE2.0 [Re: Nadester] #58154
10/28/05 23:55
10/28/05 23:55
Joined: Mar 2005
Posts: 123
O
oronll Offline OP
Member
oronll  Offline OP
Member
O

Joined: Mar 2005
Posts: 123
ok i got it .. and i am very impressed.. not just with the tool itself .. but how much i have learn from it ... Things i barely understood for the whole half a year i have been into texture effects i now fully understand ..

i would recomend it for its its usefullness and educational value ..

Re: SMEE2.0 [Re: oronll] #58155
10/29/05 17:26
10/29/05 17:26
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
The website has been transferred. It is now available at:
http://www.smee2editor.com

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE2.0 [Re: Rhuarc] #58156
10/30/05 09:35
10/30/05 09:35
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
what i always wanted to ask:
is it only for ps/vs 2.0 users (except for the FFP-shaders)?

if there“s any specular bump mapping shader that supports ps/vs 1.1, i gonna buy it.

Re: SMEE2.0 [Re: broozar] #58157
10/30/05 13:32
10/30/05 13:32
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The current version creates FFP shaders (no VS/PS). The tool is great and I created a lot of shaders and understood how they work.

You do not need a PS/VS 2 specular bump mapping shader. You can create a bump mapping shader with FFP and you can create a spec effect with a cubemap. The bumpmapping looks quite nice on models:



This is a shader that I created with the help of SMEE2. It uses a normal map like a PS/VS shader. You see the standard model without a shader left and the same model with shader right (both use the same lighting and material). You can see that some folds and a good self shadowing appears when you apply this good old ffp bump map shader. So I believe that FFP shaders can create beautiful arts and are a good fallback from 2.0 or 3.0 shaders.


Models, Textures and Games from Dexsoft
Re: SMEE2.0 [Re: Machinery_Frank] #58158
11/04/05 20:28
11/04/05 20:28
Joined: Oct 2005
Posts: 109
Sido1152 Offline
Member
Sido1152  Offline
Member

Joined: Oct 2005
Posts: 109
To use this tool must i have the 6.31 ?


3mail : Sido1152@t-online.de ICQ : 242-773-395 xfire : sido1152
Re: SMEE2.0 [Re: Sido1152] #58159
11/04/05 20:42
11/04/05 20:42
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
To use it, no. But the shaders generated are generally DX9 compatable. In most cases they should work with DX8 (6.22) but they might need some very slight syntax tweaking. Nothing big.


--Eric
Re: SMEE2.0 [Re: Machinery_Frank] #58160
11/04/05 20:52
11/04/05 20:52
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Frank, thanks for posting that pic.
Are there any more screens you guys would be willing to show or is there a small gallery showing the effects? They're very small on the smee website.


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