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Newton #59030
11/15/05 13:27
11/15/05 13:27
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
Some realy stupid question, allthought i wasn´t able to find the answer.
I´ve the newest version of A6 com. Kann i use newton, a year agon every objekt passed throught the walls.....
thanks in advance
TheGameMaker

Re: Newton [Re: TheGameMaker] #59031
11/15/05 14:16
11/15/05 14:16
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
of course yo can use Newton It works in any edition of A6 ^^


"Yesterday was once today's tomorrow."
Re: Newton [Re: TheGameMaker] #59032
11/15/05 14:51
11/15/05 14:51
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...

A new version is planned ( Newton 3DGS Support ), but it may be some time before it comes .

Still, I think a lot of people are waiting for it (especially since it is supposed to support some of the new Newton features introduced with the Newton SDK 1.33/1.35).

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: Newton [Re: Andreas C] #59033
11/15/05 15:38
11/15/05 15:38
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
No, I don´t want to know if I can use it, i´ve known this before....
But with the newest update, the builder doesn´t build a data, wich was used in newton... so everything fall throught the walls....

Re: Newton [Re: TheGameMaker] #59034
11/15/05 21:22
11/15/05 21:22
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
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Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Sorry, aber was meinst Du mit "the builder doesn't build a data, which was used in Newton" ? Gibt's eine Fehlermeldung ? Bist Du Dir sicher, dass Newton richtig initialisiert wurde ?

Ich erinnere noch dunkel, dass die Reihenfolge von Save/Build etc. wichtig war, weil Newton (glaube ich) den kompilierten Level braucht ...

Gruß,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: Newton [Re: Andreas C] #59035
11/16/05 15:34
11/16/05 15:34
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
also: es wurde früher eine Datei (oder Dateibestandteil) geschrieben, den Newton nutzte, um seine Kollies zu machen, und ich hab gelesen das dass nun nicht mehr gemacht wird.... und bei mir fallen alle sachen durch wände... und vor allem durch jegliche art Levelgeometrie. daher wollte ich wißen ob das mitlerweile behoben ist.


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