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Unlit #59465
11/22/05 12:19
11/22/05 12:19
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
I can’t seem to be able to make an entity unable to retrieve lighting... the unlit does not help at all. Dynamic light lights up everything any way...

It says:
“By setting this flag, the entity is not lit by external static and dynamic light sources”
But it’s not true…

Is there a exception or/and is there another way? Because i really need this.. Because the lighting of turning sprites is not that very good... >_<

Last edited by Gafgar; 11/22/05 12:30.

__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Unlit [Re: Gafgar] #59466
11/22/05 14:27
11/22/05 14:27
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
Sprites?
I use UNLIT for everx sprite, it works as expected.

Sometimes even for models that are used in a way a sprite would be used.
I've never seen a light influencing UNLIT objects...


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Unlit [Re: Gafgar] #59467
11/22/05 14:47
11/22/05 14:47
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Germany
As a workaround you can use a material with no specular and diffuse.
Maybe a screenshot of your problem can help conitec to give an answer


no science involved
Re: Unlit [Re: fogman] #59468
11/22/05 16:57
11/22/05 16:57
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
do you have
d3d_lightres = on;
when you se no effect on the entities?

i cant use materials.. my computer cant handle that for the moment so i would be happy so not use that... and I still want to be able to write in a ambient value..

i can show a screen latter.. don’t have the time for the moment..


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Unlit [Re: Gafgar] #59469
11/22/05 19:25
11/22/05 19:25
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
You don´t need good hardware for materials. I don´t mean shaders

Just download "MatsEd 2" for free and give it a try, the link is in my signature. It would be strange if your graphics card didn´t support poor materials.


no science involved
Re: Unlit [Re: fogman] #59470
11/22/05 20:04
11/22/05 20:04
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
yah.. i know that.. But i also know that my hardware cant handle it.. :P... i cant handle FFE either.. >.<...
and this thing sounds like a bug to me ore something...?


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Unlit [Re: Gafgar] #59471
11/22/05 20:12
11/22/05 20:12
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
Then your PC could be the problem, because as far as I know, "Unlit" is a material, too.
It´s named "mat_unlit"


no science involved
Re: Unlit [Re: fogman] #59472
11/22/05 21:16
11/22/05 21:16
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
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Joined: Jan 2005
Posts: 567
Sweden
ok.. that’s interesting.. because it works good if its not entity light.. but i will take a look at my other computer... (i am mostly on this computer witch is an laptop and that’s why it has that bad graphic card... else the laptop is pretty ok)... i will be back with more test results


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Unlit [Re: Gafgar] #59473
11/25/05 10:58
11/25/05 10:58
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
ok.. I tested on 2 good computers that even can handle shaders... the unlit command does not work!..
i am using the
d3d_lightres = on;
to have nice looking lights and then the unlit does not seems to be working att all.


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Unlit [Re: Gafgar] #59474
11/25/05 12:11
11/25/05 12:11
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Posts: 2,002
Europe
As you seem to be the only one around here with that problem it could be helpful to have a screen to see what you mean.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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