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Re: Mdl + Hmp physics
[Re: ChristianEilsoe]
#60295
01/08/06 14:08
01/08/06 14:08
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Joined: Sep 2005
Posts: 139
destruktor
Member
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Member
Joined: Sep 2005
Posts: 139
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it fells through my terrain too:( Code:
function test_physik() { ph_setgravity (vector(0,0,-386)); phent_settype ( erstellt, PH_RIGID, PH_POLY ); phent_setmass ( erstellt, 10, PH_POLY); }
Last edited by destruktor; 01/08/06 14:09.
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Re: Mdl + Hmp physics
[Re: destruktor]
#60296
01/12/06 09:29
01/12/06 09:29
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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What´s your Version?
6.11, 6.20.2, 6.22, 6.31.4, 6.4...?
Look at WED -> Help -> About WED
no science involved
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Re: Mdl + Hmp physics
[Re: fogman]
#60297
01/13/06 15:15
01/13/06 15:15
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Joined: Sep 2005
Posts: 139
destruktor
Member
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Member
Joined: Sep 2005
Posts: 139
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looking at the profil is every time helpfull too^^ like you see it's 6.31 but i tried 6.4 beta too mfg destruktor edit: I'm sorry too 
Last edited by destruktor; 01/14/06 10:38.
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Re: Mdl + Hmp physics
[Re: destruktor]
#60298
01/13/06 15:42
01/13/06 15:42
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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I didn´t mean you, destruktor, sorry.  I mean ChristianEilsoe.
no science involved
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Re: Mdl + Hmp physics
[Re: destruktor]
#60299
01/13/06 21:32
01/13/06 21:32
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
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Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
it fells through my terrain too:(
This could happen if you have a highly tesselated terrain and/or object. A quick solution is to set the object to PH_BOX/PH_SPHERE instead which generates less contacts and avoids contact misses. Ideally your object should not be larger than 2x2 vertices of your terrain. So if terrain face size is 10x10 then your object should be smaller than 20x20.
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