I've made this ball thing rotate using addtorqueglobal, and all is fine. Then I've gone and added my own chase cam, to swish around the lil' bugger.

My problem then rears it ugly face, 'cause when I move my ball up the global Y, it goes in a fixed direction (I know this would happen btw). I then tried local torque, which works if I don't touch any other keys than the forward motion key.

If I use other motions (ie sideways, which I do), the local axis tumble around, making it impossible to control the sphere.

is there a way to keep the axis on the sphere planar? While still using addtorquelocal?


I guess you could call it a transfer of global axis info to local axis... or global torque with panning functions...


anyone get this?