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Glass Shader Req. #60357
12/10/05 01:09
12/10/05 01:09
Joined: Aug 2005
Posts: 34
AAO Offline OP
Newbie
AAO  Offline OP
Newbie

Joined: Aug 2005
Posts: 34
Hey I was wondering if there was a glass shader that would generate a cubemap in real time, like a real time reflection shader

Re: Glass Shader Req. [Re: AAO] #60358
12/10/05 01:33
12/10/05 01:33
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
No


Sphere Engine--the premier A6 graphics plugin.
Re: Glass Shader Req. [Re: AAO] #60359
12/10/05 06:00
12/10/05 06:00
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Oliver released one a while back. Though it uses render-to-texture so you'll need the pro edition, either that or get Matts plugin. Check the Wiki for a script that generates a cubemap from an entities position...


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Glass Shader Req. [Re: William] #60360
12/10/05 16:40
12/10/05 16:40
Joined: Aug 2005
Posts: 34
AAO Offline OP
Newbie
AAO  Offline OP
Newbie

Joined: Aug 2005
Posts: 34
Okay, I tried the script at Wiki but I get the error "pssible endless loop in write_cube map" and then the cubemap that was generated does not open. I did everthing I think I was suppose to (render.tga for instance).

Last edited by AAO; 12/10/05 16:45.
Re: Glass Shader Req. [Re: AAO] #60361
12/11/05 23:19
12/11/05 23:19
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Check your loop/loops in the write_cube map function and make sure there all properly closed...


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/

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