If this flag is set, the color of the upper left pixel of true color textures is taken as transparency color, instead of black. This way the background of sprites or skins can be set to any color, thus avoiding the black seams visible by antialiasing to a black background.
Do you have to have pro to use the alpha channels of TGA files? I thought I saw that somewhere. Also if the script only comes standard on pro, is there a tutorial or an example script that would teach me how to write my own script to handle alpha channel transparency.
Thanks, Mike
Re: Changing the Transparency color?
[Re: mbmSOG]
#60420 01/13/0621:3801/13/0621:38
I have commercial and I can use alpha channel in TGA files for transparency. Just save the file as a TGA and go from there. Saving it as BMP won't work because BMP doesn't support the alpha channel. I'm completely unfamiliar with PCX so I don't know it's specs and limitations. DDS seems to support alpha channel as well, but I'm not familiar with the format - GIMP doesn't recognize DDS files.
As far as using the alpha channel for other things, that I don't know much about.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials