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Test Map and Preview options
#61747
01/09/06 06:17
01/09/06 06:17
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Joined: Dec 2005
Posts: 23 USA
Prog_plus_plus
OP
Newbie
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OP
Newbie
Joined: Dec 2005
Posts: 23
USA
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From the 3dgs manual for Compiling in WED: Quote:
The shortest build time is achieved by marking Test Map and Preview simultaneously. Levels should be compiled with Preview during development, and without Preview for the final version. Each printed dot in the portals and the visibility calculation means 20 portals, so you can see how much dots will still be needed. The time per dot can't be easily predicted, though, and will be much larger for the last than for the first dots. If you have a very large level, but don't have the time for final compilation, compile with Preview off, but Test Map on.
So how do I turn on/off the Test Map and Preview options in WED?
Making the world better, one mouse click at a time.
-- DETAILS --
version:.... commercial 6.31.4/WED V6.269
OS:......... Windows XP pro
processor:. 2.8 GHz P4
RAM:....... 1 GB
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Re: Test Map and Preview options
[Re: Prog_plus_plus]
#61748
01/09/06 15:51
01/09/06 15:51
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Some things in the manual are from the A5 days and haven't been updated for A6 yet for some reason.
Just turn visibility calculations off and light calculations off.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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