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wall of physic objects #62373
01/20/06 14:16
01/20/06 14:16
Joined: Jul 2004
Posts: 76
Mr_Knister Offline OP
Junior Member
Mr_Knister  Offline OP
Junior Member

Joined: Jul 2004
Posts: 76
Hi everybddy

I wonder whether it is possible to create a small wall oder tower only out of physik objects , so that it isnt too much to calculate for the processor ..

furthermore .. i used gamestudio long long time ago and now ive forgotten a lot i think

Would i be able to use all in all -1- action i assign all the wallparts but thugh they can move independent? ( max 1 entity pointer would to be very advantageous)

thanks for the help!

Re: wall of physic objects [Re: Mr_Knister] #62374
01/20/06 14:25
01/20/06 14:25
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
well better no single stones. i tried that (long ago, things might have changed) and there it was between 0 and 1 fps:)


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: wall of physic objects [Re: ello] #62375
01/20/06 14:35
01/20/06 14:35
Joined: Jul 2004
Posts: 76
Mr_Knister Offline OP
Junior Member
Mr_Knister  Offline OP
Junior Member

Joined: Jul 2004
Posts: 76
how did you do it then? i'd like to try it too

Re: wall of physic objects [Re: Mr_Knister] #62376
01/20/06 14:48
01/20/06 14:48
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
i let it for the time;) another way could be not to use exactly sstone by stone, but sudden parts which are activated one after the other...


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: wall of physic objects [Re: ello] #62377
01/20/06 15:45
01/20/06 15:45
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Look in the manual at "phent_autodisable".
It does exactly what it says.

But for your problem it might be better to write an own physics behavior.

Re: wall of physic objects [Re: fogman] #62378
01/20/06 16:28
01/20/06 16:28
Joined: Jul 2004
Posts: 76
Mr_Knister Offline OP
Junior Member
Mr_Knister  Offline OP
Junior Member

Joined: Jul 2004
Posts: 76
hmm

i can't find this command, although i've just downloaded the newest manual from the site. Can you please explain it to me, or just copy its declaration in here?

But back to my question.. I can have more physic objects that isnt a problem i think ( and i wont use soo many ) can i set objects in wed and give them all the same action ( that they are physic obejcts and react when hit or sth ) ?

Thanks

Re: wall of physic objects [Re: Mr_Knister] #62379
01/20/06 16:34
01/20/06 16:34
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
Oh, sorry, the name is "ph_setautodisable"

Quote:

But back to my question.. I can have more physic objects that isnt a problem i think ( and i wont use soo many ) can i set objects in wed and give them all the same action ( that they are physic obejcts and react when hit or sth ) ?





Only with A6 Pro. But you can try newton insteat. I was able to build a wall with cubes with newton, I´ve used the "newton wood entity" action.

Last edited by fogman; 01/20/06 16:37.

no science involved
Re: wall of physic objects [Re: Mr_Knister] #62380
01/20/06 22:00
01/20/06 22:00
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
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Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Quote:

I can have more physic objects that isnt a problem i think ( and i wont use soo many ) can i set objects in wed and give them all the same action ( that they are physic obejcts and react when hit or sth ) ?


Yes.


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