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Changing an entity's size at run time #62804
01/26/06 17:04
01/26/06 17:04
Joined: Jan 2003
Posts: 160
Game Wizard Offline OP
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Game Wizard  Offline OP
Member

Joined: Jan 2003
Posts: 160
If I use ent_create to create an entity at run time and then scale it, the manual says that the bounding box changes but not the "collision hull". Is that so? Does that mean that a reduced entity will still collide as if it were the original size?

Re: Changing an entity's size at run time [Re: Game Wizard] #62805
01/26/06 17:19
01/26/06 17:19
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Joined: Oct 2003
Posts: 4,131
no it will collide by the bounding box i think...it should collide correctly no matter what scale you make it.

And if you use polygon collision this isnt an issue.


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