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Mdl-Deformation possible with Physics in 3DGS ?
#64550
02/17/06 10:01
02/17/06 10:01
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Joined: Feb 2005
Posts: 63 Germany,
Logimator
OP
Junior Member
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OP
Junior Member
Joined: Feb 2005
Posts: 63
Germany,
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Hello Community, i just start with physics in 3 DGS, having a question. Is something like Mesh-Deformation possible with physics in 3DGS ? E.g. two Ball's collide, deforming a little, and coming back to normal behavor when they have bounced and move away ? Thanks 
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Re: Mdl-Deformation possible with Physics in 3DGS ?
[Re: Logimator]
#64551
02/17/06 11:36
02/17/06 11:36
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Yes, the physics will work. But you´ve to code your own deformation behavior with "vec_to_mesh". There are no soft bodies in gamestudio, except the water emulation. Maybe you can ask a user, called "Wing", he´s a kind of specialist for something like that! 
no science involved
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Re: Mdl-Deformation possible with Physics in 3DGS ?
[Re: fogman]
#64552
02/17/06 16:18
02/17/06 16:18
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Anonymous
Unregistered
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Anonymous
Unregistered
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Thanks fogman!, here's some examples, the code is also available for the brave souls who want to think their way through it!:......in order (from most like what you want to least): metaballs (800K) move vertices according to position (I recently found there's a much easier way of doing this by the way!) Glory (3.5 MB) this one's extremely customizable! I just uploaded this new version today, the old one doesn't have the deformation editor illumination (2 MB) deform a frog as rainbow lights swirl around it, very customizable SuperUltraMega Picture Viewer(4.7 MB)] Deform the objects that a picture is on Stackers (3 MB) deformations on game objects Wing (60 MB) Tiny bit on reflected objects from water
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Re: Mdl-Deformation possible with Physics in 3DGS
[Re: XNASorcerer]
#64554
02/18/06 14:55
02/18/06 14:55
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
RACER Demo (10 MB - A6.3 DX9 engine - October 2004) RACER Scripts & Artwork (~8 MB - A6 Pro password required - October 2004)
Where is the updated version? 
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Re: Mdl-Deformation possible with Physics in 3DGS
[Re: XNASorcerer]
#64557
02/21/06 21:54
02/21/06 21:54
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
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Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
Well, I was just trying the updated car demo from download page, and for my surprise, the car now gets deformed when hits something. I like that!
On friction events I check for the point of impact as well as speed and then move the vertex a little closer to the car origin. If you kept banging into things eventually the whole car would get folded into a point. The downside is that recalculating normals for proper lighting takes a while. I have also reenabled the "broken axle" code which breaks the car if you run straight into things at full speed. 
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Re: Mdl-Deformation possible with Physics in 3DGS
[Re: Marco_Grubert]
#64558
02/21/06 22:28
02/21/06 22:28
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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I tested the demo, but it is still the old one to me! "broken axle" works, but no meshdeformation to see! EDIT: Is it in the RACER demo or only in the RACER Scripts & Artsets?
Last edited by Pappenheimer; 02/22/06 00:35.
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Re: Mdl-Deformation possible with Physics in 3DGS
[Re: Pappenheimer]
#64559
02/22/06 12:49
02/22/06 12:49
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
Expert
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Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Quote:
Is it in the RACER demo or only in the RACER Scripts & Artsets?
I only tried the Racer scripts and artsets.
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