Gamestudio Links
Zorro Links
Newest Posts
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,549 guests, and 14 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Mdl-Deformation possible with Physics in 3DGS ? #64550
02/17/06 10:01
02/17/06 10:01
Joined: Feb 2005
Posts: 63
Germany,
L
Logimator Offline OP
Junior Member
Logimator  Offline OP
Junior Member
L

Joined: Feb 2005
Posts: 63
Germany,
Hello Community,

i just start with physics in 3 DGS, having a question.

Is something like Mesh-Deformation possible with physics in 3DGS ?
E.g. two Ball's collide, deforming a little, and coming back to normal behavor when they have bounced and move away ?

Thanks

Re: Mdl-Deformation possible with Physics in 3DGS ? [Re: Logimator] #64551
02/17/06 11:36
02/17/06 11:36
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Yes, the physics will work. But you´ve to code your own deformation behavior with "vec_to_mesh".
There are no soft bodies in gamestudio, except the water emulation.
Maybe you can ask a user, called "Wing", he´s a kind of specialist for something like that!


no science involved
Re: Mdl-Deformation possible with Physics in 3DGS ? [Re: fogman] #64552
02/17/06 16:18
02/17/06 16:18

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Thanks fogman!, here's some examples, the code is also available for the brave souls who want to think their way through it!:......in order (from most like what you want to least):
metaballs (800K) move vertices according to position (I recently found there's a much easier way of doing this by the way!)
Glory (3.5 MB) this one's extremely customizable! I just uploaded this new version today, the old one doesn't have the deformation editor
illumination (2 MB) deform a frog as rainbow lights swirl around it, very customizable
SuperUltraMega Picture Viewer(4.7 MB)] Deform the objects that a picture is on
Stackers (3 MB) deformations on game objects

Wing (60 MB) Tiny bit on reflected objects from water


Re: Mdl-Deformation possible with Physics in 3DGS ? [Re: ] #64553
02/18/06 02:18
02/18/06 02:18
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Well, I was just trying the updated car demo from download page, and for my surprise, the car now gets deformed when hits something. I like that!

Re: Mdl-Deformation possible with Physics in 3DGS [Re: XNASorcerer] #64554
02/18/06 14:55
02/18/06 14:55
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

RACER Demo (10 MB - A6.3 DX9 engine - October 2004)
RACER Scripts & Artwork (~8 MB - A6 Pro password required - October 2004)




Where is the updated version?

Re: Mdl-Deformation possible with Physics in 3DGS [Re: Pappenheimer] #64555
02/18/06 15:05
02/18/06 15:05
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
That one that you point. I guess they didn't update the date.

Re: Mdl-Deformation possible with Physics in 3DGS [Re: XNASorcerer] #64556
02/18/06 15:40
02/18/06 15:40
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thanks! Will try it! Sounds like a lot of fun!

Re: Mdl-Deformation possible with Physics in 3DGS [Re: XNASorcerer] #64557
02/21/06 21:54
02/21/06 21:54
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Quote:

Well, I was just trying the updated car demo from download page, and for my surprise, the car now gets deformed when hits something. I like that!


On friction events I check for the point of impact as well as speed and then move the vertex a little closer to the car origin. If you kept banging into things eventually the whole car would get folded into a point. The downside is that recalculating normals for proper lighting takes a while.
I have also reenabled the "broken axle" code which breaks the car if you run straight into things at full speed.

Re: Mdl-Deformation possible with Physics in 3DGS [Re: Marco_Grubert] #64558
02/21/06 22:28
02/21/06 22:28
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I tested the demo, but it is still the old one to me!
"broken axle" works, but no meshdeformation to see!

EDIT: Is it in the RACER demo or only in the RACER Scripts & Artsets?

Last edited by Pappenheimer; 02/22/06 00:35.
Re: Mdl-Deformation possible with Physics in 3DGS [Re: Pappenheimer] #64559
02/22/06 12:49
02/22/06 12:49
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Is it in the RACER demo or only in the RACER Scripts & Artsets?




I only tried the Racer scripts and artsets.

Page 1 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1