Can anyone tell me why a sky sphere that has the following action lights up every time I fire a bullet with dynamic light?
It does not matter what the lightrange of the bullet is, as long as it is greater than zero. My Stars only light up for a second with each shot, even though the bullets are constantly emitting light over the course of their lifetimes, which is several seconds.
It looks really stupid to have explosions or bullet illuminating nebula and stars that should be ***Billions** of miles away.
Please help.
ACTION SPACE_SPHERE
{
STAR_SPHERE = ME;
MY.ALBEDO = 0; // Not effected by sun light
MY.AMBIENT = 100; // Show up at normal brightness
MY.UNLIT = ON; // Not impacted by dynmaic lights
WHILE (PLAYER_SHIP != NULL) // Constantly keep the player at the center of the universe
{
VEC_SET(MY.POS,PLAYER_SHIP.POS);
WAIT 1;
}
}
-WildCat
[This message has been edited by WildCat (edited 17 June 2001).]