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Problems with Unlit? #4659
06/17/01 15:50
06/17/01 15:50
Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
W
WildCat Offline OP
Expert
WildCat  Offline OP
Expert
W

Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
Can anyone tell me why a sky sphere that has the following action lights up every time I fire a bullet with dynamic light?

It does not matter what the lightrange of the bullet is, as long as it is greater than zero. My Stars only light up for a second with each shot, even though the bullets are constantly emitting light over the course of their lifetimes, which is several seconds.

It looks really stupid to have explosions or bullet illuminating nebula and stars that should be ***Billions** of miles away.

Please help.


ACTION SPACE_SPHERE
{
STAR_SPHERE = ME;
MY.ALBEDO = 0; // Not effected by sun light
MY.AMBIENT = 100; // Show up at normal brightness
MY.UNLIT = ON; // Not impacted by dynmaic lights

WHILE (PLAYER_SHIP != NULL) // Constantly keep the player at the center of the universe
{
VEC_SET(MY.POS,PLAYER_SHIP.POS);
WAIT 1;
}
}

-WildCat

[This message has been edited by WildCat (edited 17 June 2001).]



Visit us at [url=http://www.vertexgames.com]Vertex Games[/url]!
Re: Problems with Unlit? #4660
06/17/01 16:12
06/17/01 16:12

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Is it possible that it really isn't getting lit up from the light but it is the flashing muzzle flash that looks like it just because it is flashing?
-matt

Re: Problems with Unlit? #4661
06/18/01 14:21
06/18/01 14:21
Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
W
WildCat Offline OP
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WildCat  Offline OP
Expert
W

Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
'Fraid it's not possible Mat.

I don't use a muzzle flash, or template scripts that might inadvertently add one, and the WHOLE sky lights up with the dynamic color for just a second with each shot.

-WildCat



Visit us at [url=http://www.vertexgames.com]Vertex Games[/url]!

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