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Re: new blender mdl7 exporter beta
[Re: eleroux]
#205282
05/05/08 15:56
05/05/08 15:56
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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errm, since the last post of the topic is 1.5 years old, i dont think it is up to date.
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Re: new blender mdl7 exporter beta
[Re: Quad]
#205288
05/05/08 16:35
05/05/08 16:35
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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Some people recommend using FBX but I think it's a bit harder. in in my experience directly going to the format you need usually is the least hassle (especially with animation). the exporter isn't really outdated but the mdl7 format features some new things like bone weights and soon a second uv-set which could be supported in the future.
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Re: new blender mdl7 exporter beta
[Re: ventilator]
#205711
05/08/08 05:49
05/08/08 05:49
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Joined: Jul 2005
Posts: 366
eleroux
Senior Member
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Senior Member
Joined: Jul 2005
Posts: 366
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It would be great to have it updated but i don't think it's a rush. I think the bone weights are only for the PRO version of the engine, right? Not that it isn't worth supported by the exporter, of course, but not necessarily a popular request...
Side by side, I'd say the FBX exporter is more 'sophisticated'. It allows to export whole scenes into WED as well as models into MED. But it is a little less documented on the 3dgs side, since is a generic-purpose. It doesn't have the useful 'Save Settings' feature, among other things. And it's a bit harder to have models correctly oriented. A tute about FBX and 3dgs could be a great idea, if anyone feels like making one.
By the way, a small annoyance is that orientation in 3dgs is non standard. It would be enough that most applications have their own coordinates, but... despite any conversion, 3dgs models have always faced to the side! That makes things harder when importing and transforming models.. unless you are used to use the side view as front view in blender and other apps... or you start coding from scratch in Lite-C in a different way (better of course) that with the orientation used in all the old templates. Or it's me who is outdated?
Last edited by eleroux; 05/08/08 05:52.
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Re: new blender mdl7 exporter beta
[Re: eleroux]
#205726
05/08/08 09:05
05/08/08 09:05
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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just think of it this way: in GS, x-axis is forward, y-axis is to the side, z-axis is vertical. use that in blender, and it should work fine julz
Formerly known as JulzMighty. I made KarBOOM!
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