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easy frame rate question #66003
03/10/06 20:54
03/10/06 20:54
Joined: Sep 2005
Posts: 80
Missouri, USA
T
Thickheaded Offline OP
Junior Member
Thickheaded  Offline OP
Junior Member
T

Joined: Sep 2005
Posts: 80
Missouri, USA
Im not sure if it is my computer ( AMD 1.2 300mg ram 64Mg Radeon video card) but I notice If I make a large empty box and add 2-5 enimies the framerate generally is pretty good but slows down considerably as entities are added.
Now if I add 10 more rooms and 50 baddies the game studders pretty bad.

I have found that clipping the camera range makes a pretty good improvement.

Is clipping the camera a normal thing to add to prevent this?

I know this is a VERY basic question but I seem to have missed something in the tutorials.

J

Re: easy frame rate question [Re: Thickheaded] #66004
03/10/06 21:11
03/10/06 21:11
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
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Carloos  Offline
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Joined: Mar 2005
Posts: 514
Brazil
You MUST re read the tutorials again. everithing you need is there. there“s a lot of information to compile on ly in a post.

Good luck.

Re: easy frame rate question [Re: Carloos] #66005
03/10/06 21:19
03/10/06 21:19
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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Joined: Apr 2004
Posts: 516
USA
Tutorials and the 3d Game Studio manuel are GREAT refrences yes, but i'll be more direct, entities are the single best way to slow down your game, I'm including particle effects as entities in this in which if you add many particles, WOW look at the frame go to heck. Anyway, notice the fog in much of the games you play? That is clipping in progress yes it is normal EVERYONE does it, although small roomed levels can have incredibly complex things happening because only 1 or 2 rooms need to be rendered at a time (really small radius used) so don't feel bad, optimization also helps (like decreasing detail over a distance, the popular Halo 2 does this as well as every decent game I can think of, counter strike, everyone in the high end spectrum does some sort of optimization, its complex stuff.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: easy frame rate question [Re: Trooper119] #66006
03/10/06 22:12
03/10/06 22:12
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
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FeiHongJr  Offline
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Joined: Oct 2003
Posts: 2,628
IL,US
Yep what he said above. Using things like lod, clipping ect will improve performance. Theres been quite a few threads on optimizing games and increasing fps.

If you dont have a version that supports lod... you could probaly script something pretty easily. Just check the distance from the camerea to the entity and if outside a certain range make the entity invisible... No point havin something that cant be seen seen


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: easy frame rate question [Re: FeiHongJr] #66007
03/10/06 23:04
03/10/06 23:04
Joined: Sep 2005
Posts: 80
Missouri, USA
T
Thickheaded Offline OP
Junior Member
Thickheaded  Offline OP
Junior Member
T

Joined: Sep 2005
Posts: 80
Missouri, USA
Yeah, I know it is a broad question and there is a lot going on with every frame. I do have several toarches that use particles in the level. This is probably part of the culpret...

I am still new to this but am loving this hobby and all of its issues. In fact I probably enjoy this a little too much but hey, everyone has a hangup...

I am using A6 commercial and have a lot to learn, just doing it one subject at a time. LOD is on the list.

I just had to ask how everyone generally solves this. Thanks for not being harsh.

Greatfull for the help!
Jason


It's expensive bein stupid...

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