Hello,
this entity is getting up the light of the dynamic lights
in my level, even if the view (and the entity) is very far
away of the dynamic light.
Does someone know why and how I can stop that?
How can I get a view-entity to ignore the dynamic lights?
Code:
entity weapon1{
scale_x=0.75;
scale_y=0.75;
scale_z=0.75;
type=<gun11.mdl>;
flags= visible;
albedo=100;
ambient=0;
layer=1;
view=camera;
pan=5;
x=300;
y=-90;
z=-100;}