Hi there,
I have been diversifying and been doing some organic animal models now I got zbrush. Firstly, I am making the low poly maesh in 3DS Max.
Most of it is quads, ie each polygon in mesh is 4 sided,
however a few are triangulated,each polygon made of 3 sides.
Is this a cardinal sin or can I get away with this without effecting the realtime function too much. I hope to skin, bone and have the animals follow an animation loop in game.
Most of my realtime work in the past are buildings etc so this is kind of new.
Thanks,
James.