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Need help before purchasing! #66256
03/13/06 17:23
03/13/06 17:23
Joined: Mar 2006
Posts: 32
T
ThePainKiller Offline OP
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ThePainKiller  Offline OP
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Hi!

Currently I have the 3D GameStudio 6.22 Warez version, but I am soon going to buy the "Extra" original version from www.3dgamestudio.com. But first I wanna make sure that I can use 3ds max together with the application (so that there is no struggelling). So here's my questions:

1. Can I use "hit test" with models from 3ds max?

2. Can I import the model with materials and textures (I can due to the manual), but it asks for a .tga file, which I don't have any.. I just have usual .bmp or .jpg files as the texture.

Plz help me so that I can buy the software, and plz only answer if you have a "real" answer.

-WHATS THE DIFFERENCE BETWEEN THE STANDART AND EXTRA VERSION?-

Thanks/ Robin


-PainKiller- [A PILL WHEN YOU FEEL ILL]
Re: Need help before purchasing! [Re: ThePainKiller] #66257
03/13/06 17:32
03/13/06 17:32
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Quote:

1. Can I use "hit test" with models from 3ds max?




I'm not sure about 3DS Max as I've never seen nor used it.

Quote:

2. Can I import the model with materials and textures (I can due to the manual), but it asks for a .tga file, which I don't have any.. I just have usual .bmp or .jpg files as the texture.




You can use BMP files. You can make TGA files. If you don't have such software, download GIMP. GIMP is free (GNU public license) and it can save in nearly any format, except DDS as it seems. If all you see is for a TGA file, check the drop down menu for other options such as to include BMP. JPG files don't work with 3DGS, but you can simply open the JPG files and save them as BMP, PCX, or TGA.

Quote:

Plz help me so that I can buy the software, and plz only answer if you have a "real" answer.

-WHATS THE DIFFERENCE BETWEEN THE STANDART AND EXTRA VERSION?-




See the chart here for this and other editions as well. Many features of higher editions (such as LOD, mirrors, dynamic shadows, and physics) can all be faked with wise thinking of coding it. Good luck and be sure to toss the warez version crushed up in the cemetary 1000 miles underground.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Need help before purchasing! [Re: ulillillia] #66258
03/13/06 18:02
03/13/06 18:02
Joined: Mar 2006
Posts: 32
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ThePainKiller Offline OP
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ThePainKiller  Offline OP
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No Physichs Engine? No Bone Animation? Everything is gone in the Extra version.. I can't create a "real" game if I don't have that stuff... I don't want to create old school graphics games...

Anyone that know about 3ds max... Can I create a character with different movement stances for walking, jumping and so on and then use it in GameStudio so that I can make it with the Extra version? If I can, then where do I learn how to do It so that It works from 3ds to GameStudio?

I have also converted the texture to .tga format. So when I import the .3ds file into MED, I also choose the texture .tga file...It works, but the texture is totally missplaced on the object.. How do I align it correctly?

Thanks/


-PainKiller- [A PILL WHEN YOU FEEL ILL]
Re: Need help before purchasing! [Re: ThePainKiller] #66259
03/13/06 18:35
03/13/06 18:35
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
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Gordon  Offline
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Posts: 902
Van Buren, Ar
You can use Gamespace lite to do that although there is a poly count limit for the lite version but it is free. I use the full version of Gamespace to do the base mesh and uv map. I then rig the bones and do the animation with med. This works well for me.

As far as not being able to do a "real" game with the extra version that is just not true. you can use bryce or pov to create textures that are good looking. You can do almost everything that the commertial version can do. If you really need bones then go for that version and then upgrage to pro later.


Our new web site:Westmarch Studios
Re: Need help before purchasing! [Re: Gordon] #66260
03/13/06 18:57
03/13/06 18:57
Joined: Mar 2006
Posts: 32
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ThePainKiller Offline OP
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ThePainKiller  Offline OP
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ok. The thing is that I can't use a poly limit.... cause almost all my models excceds the limit (already tried), second I know how to use 3ds max (not GameSpace).

I noticed one more thing, I applied the texture in MED and it looked pretty good now, but when I imported it into WED and played the game. The texture were really bright and I could look through the model :S

What's wrong?


-PainKiller- [A PILL WHEN YOU FEEL ILL]
Re: Need help before purchasing! [Re: ThePainKiller] #66261
03/13/06 19:38
03/13/06 19:38
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
The warez version is buggy. 6.20.2, of which the warez version was based on, was a beta release not available to the general public.

Ya know, why don't you download the trial version. Throw the warez version in the trash and try out the trial version. I don't know what limitations there are in functionality for the trial version compared to the Extra edition such as whether or not you can import 3DS models.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Need help before purchasing! [Re: ulillillia] #66262
03/13/06 19:48
03/13/06 19:48
Joined: Mar 2006
Posts: 32
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ThePainKiller Offline OP
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Yes, but I have the warez version 6.20.2 with a cracked 6.22 patch.

The problem with the trail version is that it is limited to 30 days only.

I would do everything in the world to get the "3D Gamestudio A6/Extra" version and a copy of "GameSpace 1.6", but right now I haven't got the money to purchase these (especially not GameSpace).

Actually I have found a crack to GameSpace Light that makes you able to use unlimited polygons (but it still don't work to save as the GameStudio format).

Hope I can buy them in the future (cause nothing breaks original software)

Think I'll have to use and learn GameSpace Light and the 3D GameStudio Warez (and Trail) for some time until I have the money.


-PainKiller- [A PILL WHEN YOU FEEL ILL]
Re: Need help before purchasing! [Re: ThePainKiller] #66263
03/13/06 19:51
03/13/06 19:51
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
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Gordon  Offline
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Van Buren, Ar
then buck up like the rest of the people here and support the fine effors of the developers.


Our new web site:Westmarch Studios
Re: Need help before purchasing! [Re: ThePainKiller] #66264
03/13/06 19:53
03/13/06 19:53
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Well, while saving up, you can write your design document, which, in short, is a detailed plan of your game. Even make maps of your levels as BMP files functioning as plans. Then, when you buy, you can then take your plans into action and build your game. While waiting, you can fine-tune your plans and fix any anomolies.

Also, you don't have to start out with Extra (or the higher editions). If your budget doesn't permit a $90 purchase, go with standard edition. You can later upgrade when you get the money.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Need help before purchasing! [Re: ulillillia] #66265
03/13/06 21:29
03/13/06 21:29

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ThePainKiller, in [url=http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/633378/Main/631151/#Post633378]this thread[url], you said you bought 3DGS from a seller. But then in here, you said you got a 6.20.2 warez version of 3DGS and applied a patch to a warez version. Whatever you do, it won't work.

Thread closed.


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