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Multitexturing i don't get it #66863
03/16/06 22:46
03/16/06 22:46
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
Hello,

since im totally new to A6' shader crap, im currently trying to get multitexturing shaders for terrains to work. Actually i am using the ffp5(?) shader from steempipe. The problem is, I don't absolutely get what image files and what skin have to be what exactly and what colors I do need for the blendmap.

If someone could help me there with some images that would explain that, it would be very appreciated.

(yes i did use the forum search and the wiki, but i don't get the things without pics)

best regards
mike


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Multitexturing i don't get it [Re: Michael_Schwarz] #66864
03/17/06 09:37
03/17/06 09:37
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Take a look at the Gamestudio Magazin, Frank has written a tutorial about multitexturing. It explains the effect very well.


no science involved
Re: Multitexturing i don't get it [Re: fogman] #66865
03/17/06 15:34
03/17/06 15:34

A
Anonymous
Unregistered
Anonymous
Unregistered
A



You might want to have a look at SMEE Editor 2.0.

There, you can adjust values and change settings without having to recompiling your script every time you want to see the effect of a shader, like multitexturing, environmental bumpmapping, etc.

Re: Multitexturing i don't get it #66866
03/18/06 23:45
03/18/06 23:45
Joined: Feb 2006
Posts: 202
Southern California, USA
G
GhostwriterDoF Offline
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GhostwriterDoF  Offline
Member
G

Joined: Feb 2006
Posts: 202
Southern California, USA
OOO this looks very interesting...

Thanks Grayson Peddie.


The rivers of time erode away the mountains of existence...

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