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Making road easily with Freeworld3d #67014
03/18/06 16:25
03/18/06 16:25
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Ok, I think that this can also be a contribuition... How is this a contribuition? Because it was my idea, implemented by the Freeworld3d developer and it will make the work of making road on terrain a very very very easy task!
So, for those that want to have roads on terrain, you should see this: http://www.freeworld3d.org/video/roads.wmv

Last edited by Sorcerer; 03/18/06 16:26.
Re: Making road easily with Freeworld3d [Re: XNASorcerer] #67015
03/18/06 17:45
03/18/06 17:45
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
wow, looks great also i like that terrain. what size is it, and i assume you used multitextures on it...

the road is generated as model? some pointes the terrain stuck through it, but looks REALLY nice so far.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Making road easily with Freeworld3d [Re: Helghast] #67016
03/18/06 22:58
03/18/06 22:58
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
This is a good idea fpr road-creation, I think I implement this in IceX2.

Re: Making road easily with Freeworld3d [Re: oliver2s] #67017
07/05/06 18:47
07/05/06 18:47
Joined: Jul 2004
Posts: 311
Aaron Offline
Senior Member
Aaron  Offline
Senior Member

Joined: Jul 2004
Posts: 311
Hi I gave a log file to the maker of freeworld3d becuse I can't load anything in the program and can't exit the software without using taskmanager. Is their a patch or something???

Re: Making road easily with Freeworld3d [Re: Aaron] #67018
07/05/06 21:35
07/05/06 21:35
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
There was an update two days ago, I think. Maybe it will fix your problem.

Re: Making road easily with Freeworld3d [Re: XNASorcerer] #67019
07/05/06 22:55
07/05/06 22:55
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I wonder how he actually makes this road, it seems to be a modelplane that get's created and bend/stretched? It looks pretty neat, eventhough at the end some of the terrain was visible trough the road, but it's nothing that couldn't be fixed I guess.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Making road easily with Freeworld3d [Re: XNASorcerer] #67020
07/05/06 23:27
07/05/06 23:27
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Please do, Oliver, that would be brilliant!

Re: Making road easily with Freeworld3d [Re: JetpackMonkey] #67021
07/08/06 16:02
07/08/06 16:02
Joined: Jul 2004
Posts: 311
Aaron Offline
Senior Member
Aaron  Offline
Senior Member

Joined: Jul 2004
Posts: 311
Ya thanks I downloaded the new version it fixed my problem, I messed around with it and I don't see what's really so good about it??? the road system is great but I don't fully see any use of it, becuse I would want to make expressya's and other stuff and I could do that with modeling, but still I could tell their was alot of work put in it..


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