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multiple detailmaps for terrains #67545
03/21/06 07:19
03/21/06 07:19
Joined: Feb 2005
Posts: 84
Istanbul, Turkey
D
dano Offline OP
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dano  Offline OP
Junior Member
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Joined: Feb 2005
Posts: 84
Istanbul, Turkey
Posted this at the end of a related thread yesterday but no bite yet-does anyone know how to add a specific detail map to each texture on a terrain skin- (grassmap + grassdetail, stone map + stonedetail on same terrain)Ive just started using the MultiTerrain.wdl from 6.40 and it's great but I cant seem to work out how to allocate a specific detail to a specific skinmap-have tried the "shared texture" option in the skin editor in MED and played around with the order and settings in the skin properties window in WED but not having much luck.

Thanks

Re: multiple detailmaps for terrains [Re: dano] #67546
03/22/06 05:35
03/22/06 05:35
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Joined: Oct 2003
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For this you will need a special multitexturing pixel shader. It could be done easily enough.. you can store the detail maps in the alpha channel of the color textures, then you would need a seperate sampler with scaled detail tex coords , then multiply that with the color.


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Re: multiple detailmaps for terrains [Re: Matt_Aufderheide] #67547
03/22/06 06:25
03/22/06 06:25
Joined: Feb 2005
Posts: 84
Istanbul, Turkey
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dano Offline OP
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dano  Offline OP
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Istanbul, Turkey
Im pretty much completely lost now- don't know any higher languages so building a shader is out of the question-have also been using HMP split, which supports several detail maps but have same problems-I will see if its possible to make do with just one detailskin or maybe try merging seperately textured/detailed terrains.

BTW I thought the multiterrain.wdl WAS a multitexturing pixel shader- If so maybe I just need some help with how to make proper use of it.

Thanks for your help anyway, Matt.


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