I have a model on wich i use the toonshader from the wiki.
I want to add damages (like bullet holes) to him, but if i use normal sprites there are many problems, like bad synchronization.
So i thought that i could "map" (modifying the toonshader) a second skin cubemapped on the model, where i paint the damages using pixel_to_bmap.
I hope that i explained it well... it is possible to do? Could you give me some hints, because i know little about shaders... thanks anyway