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DDS images and overlay #67866
03/23/06 13:02
03/23/06 13:02
Joined: Jan 2004
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Excessus Offline OP
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I tried to use dds image files for some HUD elements, but it seems that overlay isn't working. I double checked that the pixels are actually color (0,0,0) and that the overlay flag is set. When I save the file as bmp and use that it works. Is this a known limitation of dds or the engine, is it a bug or am I doing something wrong?

Re: DDS images and overlay [Re: Excessus] #67867
03/23/06 13:27
03/23/06 13:27
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why? dont you just use tga-files?


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Re: DDS images and overlay [Re: ello] #67868
03/23/06 13:34
03/23/06 13:34
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dds images save memory, and for simple panels overlay transparency is of sufficient quality.

Re: DDS images and overlay [Re: Excessus] #67869
03/23/06 14:15
03/23/06 14:15
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Asse Offline
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I prefer .dds, too but why don't you just give them an alpha channel and save them as dxt5 or uncompressed 32bit?


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Re: DDS images and overlay [Re: Asse] #67870
03/23/06 16:12
03/23/06 16:12
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Yea I gues I'll do that. If someone knows the reason for this limitation I'd still like to hear it.

Re: DDS images and overlay [Re: Excessus] #67871
03/23/06 18:01
03/23/06 18:01
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Asse Offline
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Asse  Offline
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Hm, what format did your .dds had? Maybe it has something to do with compressed...


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Re: DDS images and overlay [Re: Asse] #67872
03/24/06 17:11
03/24/06 17:11
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Yea thats what I thought, but I don't know much about how the dds compression actually works. The image is in DXT1(RGB).

I'm going to use dds with an alpha channel.

Re: DDS images and overlay [Re: Excessus] #67873
03/24/06 17:30
03/24/06 17:30
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Yes, do this. But you could also try to save it as non-compressed .dds and try if overlay works. If you have the Photoshop-plugin for saving .dds you have to choose the 8:8:8 format (uncompressed, 24Bit, without alpha channel).


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