Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by Zheka. 06/20/24 14:26
Lapsa's very own thread
by rki. 06/19/24 11:27
A simple game ...
by VoroneTZ. 06/18/24 10:50
Face player all the time ...
by bbn1982. 06/18/24 10:25
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Martin_HH, TipmyPip), 1,279 guests, and 10 spiders.
Key: Admin, Global Mod, Mod
Newest Members
squik, AemStones, LucasJoshua, Baklazhan, Hanky27
19060 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
[Newton] ent_create + newton, possible or not #68582
03/30/06 05:19
03/30/06 05:19
Joined: Sep 2003
Posts: 281
Arkansas\USA
raiden Offline OP
Member
raiden  Offline OP
Member

Joined: Sep 2003
Posts: 281
Arkansas\USA
I don't think this is possible because newton requires objects to be grouped a certain way in the editor, but my problem is I am trying to choose from different vehicles, then create the car of my choice.

I can do this easy with 3dgs, but I need to be able to do it with newtons as well.

Any suggestions for my delimma?

Thanks

-raiden


"It doesn't matter if we win or lose, it's how we make the game."
--------------------
Links: 3DGS for Dummies
Re: [Newton] ent_create + newton, possible or not [Re: raiden] #68583
03/30/06 10:13
03/30/06 10:13
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
why dont you ent_morph pre-made entity's that are set up a certain way then?
i think that would be possible.. only thing is that ent_morph is very slow

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [Newton] ent_create + newton, possible or not [Re: Helghast] #68584
03/31/06 03:56
03/31/06 03:56
Joined: Sep 2003
Posts: 281
Arkansas\USA
raiden Offline OP
Member
raiden  Offline OP
Member

Joined: Sep 2003
Posts: 281
Arkansas\USA
Hi dennis, that is a good option, I did tinker with that option in newtons quite awhile back. I'll have to get back in to it to see why I didn't stick with it.

Thanks

-raiden


"It doesn't matter if we win or lose, it's how we make the game."
--------------------
Links: 3DGS for Dummies
Re: [Newton] ent_create + newton, possible or not [Re: raiden] #68585
04/16/06 14:43
04/16/06 14:43
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Hopefully newton will create a function for this, I never that about (or had) that problem.


xXxGuitar511
- Programmer

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1