I don't think this is possible because newton requires objects to be grouped a certain way in the editor, but my problem is I am trying to choose from different vehicles, then create the car of my choice.
I can do this easy with 3dgs, but I need to be able to do it with newtons as well.
Any suggestions for my delimma?
Thanks
-raiden
"It doesn't matter if we win or lose, it's how we make the game." -------------------- Links: 3DGS for Dummies
Re: [Newton] ent_create + newton, possible or not
[Re: raiden]
#68583 03/30/0610:1303/30/0610:13
why dont you ent_morph pre-made entity's that are set up a certain way then? i think that would be possible.. only thing is that ent_morph is very slow
Hi dennis, that is a good option, I did tinker with that option in newtons quite awhile back. I'll have to get back in to it to see why I didn't stick with it.
Thanks
-raiden
"It doesn't matter if we win or lose, it's how we make the game." -------------------- Links: 3DGS for Dummies
Re: [Newton] ent_create + newton, possible or not
[Re: raiden]
#68585 04/16/0614:4304/16/0614:43