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block-to-terrain shadows #69849
04/06/06 07:27
04/06/06 07:27
Joined: Feb 2005
Posts: 84
Istanbul, Turkey
D
dano Offline OP
Junior Member
dano  Offline OP
Junior Member
D

Joined: Feb 2005
Posts: 84
Istanbul, Turkey
This shouldnt be a problem and Im sure Im overlooking something simple here, but I seem to remember being able to have blocks cast shadows onto terrain in the last version of A6-since updating to 6.40 my blocks do not cast any shadows onto any terrain in my levels.

I have tried placing blocks beneath the terrain, and have deployed dynamic and static lights, fiddled with ambient levels and attached various materials.I have also used a light-emitting mdl with the cast flag set. Also tried the new shadow variables but no luck.

As a workaround I even tried to stop using blocks altogether in favour of compiled map entities-but still no shadows at all on terrain.

Only models cast terrain shadows for me. Dont know what else to do.

If anyone can solve this problem I would also like to know how I might get shadows using a terrain Ive created using the MTLmultiterrain.wdl template.

Look forward to hearing anything at all.

(My videocard- ATIRadeonPro 9800)

Re: block-to-terrain shadows [Re: dano] #69850
04/06/06 08:25
04/06/06 08:25
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Ehm, level geometry was never intended to cast volume shadows. You could write directly on the shadowmap of the terrain, there is a script on the WIKI which does this job. Or you wait a little bit: JCL stated that the Compiler will be able to cast block geometry shadows on static geometry (model without actions, terrain) and vice-versa on one of the next updates (has to do with the new render kernel).

Re: block-to-terrain shadows [Re: HeelX] #69851
04/06/06 12:23
04/06/06 12:23
Joined: Feb 2005
Posts: 84
Istanbul, Turkey
D
dano Offline OP
Junior Member
dano  Offline OP
Junior Member
D

Joined: Feb 2005
Posts: 84
Istanbul, Turkey
ok-look forward to any more news on this topic.

Cheers.


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