This shouldnt be a problem and Im sure Im overlooking something simple here, but I seem to remember being able to have blocks cast shadows onto terrain in the last version of A6-since updating to 6.40 my blocks do not cast any shadows onto any terrain in my levels.
I have tried placing blocks beneath the terrain, and have deployed dynamic and static lights, fiddled with ambient levels and attached various materials.I have also used a light-emitting mdl with the cast flag set. Also tried the new shadow variables but no luck.
As a workaround I even tried to stop using blocks altogether in favour of compiled map entities-but still no shadows at all on terrain.
Only models cast terrain shadows for me. Dont know what else to do.
If anyone can solve this problem I would also like to know how I might get shadows using a terrain Ive created using the MTLmultiterrain.wdl template.
Look forward to hearing anything at all.
(My videocard- ATIRadeonPro 9800)