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Environment Mapping Question #70814
04/14/06 08:54
04/14/06 08:54
Joined: May 2005
Posts: 97
G
gedimaster Offline OP
Junior Member
gedimaster  Offline OP
Junior Member
G

Joined: May 2005
Posts: 97
hi,

i'd like to try out an object with reflective surface like a metallic ball that reflects the environment.

i couldn't seem to find a tutorial on doing this in 3dgs. can anyone point me to something useful?

thanks!

Re: Environment Mapping Question [Re: gedimaster] #70815
04/14/06 10:30
04/14/06 10:30
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
if u use a skycube as a background u could take the skycube+6.tga as a reflective map on your model (by assigning a shader).

check out this threads about skycubes:
how to place a skycube into a lvl
how to make a skycube-tga with Terragen
free skycube-tga

to assign the shader to the model i use SMEE2
i think its a really good tool to make shaders
get it here
if u dont want to make the shader yourself im sure u will find some free ones in this forum...

Note that the model will only reflect the background and not other models, like terrain, trees, houses, etc...

if u really want to make a reflective material, it's gonna take a lot of system power... just to reflect the background is a good fake though...

i hope this helps a little

cheers sinnlos

Re: Environment Mapping Question [Re: sinnlos] #70816
04/14/06 15:32
04/14/06 15:32
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
look at the wiki article
http://www.coniserver.net/wiki/wikisecure/index.php/CubicEnvironmentMapping
username:acknex; password:acknex


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