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High Dynamic Range Rendering in 3DGS? #70817
04/14/06 09:01
04/14/06 09:01
Joined: May 2005
Posts: 97
G
gedimaster Offline OP
Junior Member
gedimaster  Offline OP
Junior Member
G

Joined: May 2005
Posts: 97
hi, is there anyone doing HDR in 3DGS? i'd like to find out how it can be done. thanks!

Re: High Dynamic Range Rendering in 3DGS? [Re: gedimaster] #70818
04/14/06 09:06
04/14/06 09:06
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
even for oblivion or other high-end engines, hdr is a great slowdown and does not remarkably increase the picture quality (my opinion). if you want something like an "intesive lightrays" effect, try bloom.

Re: High Dynamic Range Rendering in 3DGS? [Re: gedimaster] #70819
04/14/06 10:07
04/14/06 10:07
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
what u could do, is to make an HDRI-rendering with vray for example and bake it on to the texture...

@dabrozar
do u know a good bloom shader i could get?

Re: High Dynamic Range Rendering in 3DGS? [Re: sinnlos] #70820
04/14/06 15:30
04/14/06 15:30
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
@sinnlos
sphere engine ^^
or the bloom shader that comes with the shader collection (requires renderview.dll), but i have the impression it is not that fast...
any other i do not know

Re: High Dynamic Range Rendering in 3DGS? [Re: broozar] #70821
04/15/06 16:29
04/15/06 16:29
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
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sinnlos  Offline
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Joined: Sep 2005
Posts: 235
Switzerland - Zurich
k... thx alot dabrozar...
ill check out that shader from the collection...

to implement the sphere engine in the project im working is certainly a tricky task... so i'll first check out the other one...

thanks for the response


cheers sinnlos

Re: High Dynamic Range Rendering in 3DGS? [Re: sinnlos] #70822
04/16/06 01:57
04/16/06 01:57
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
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Sebe  Offline
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Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
sylex has bloom too. Harder to handle, but it's free. Btw, you can use the Bloom in sphere also in levels that don't work with the rest of the features (=> also with levelgeometry-levels).


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