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Terrain Painting
#71247
04/18/06 03:21
04/18/06 03:21
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Joined: Jan 2006
Posts: 245 PA
Garrettwademan
OP
Member
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OP
Member
Joined: Jan 2006
Posts: 245
PA
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I am going over some refresher tutorials on terrain creating using the MED. I have successfully created my terrain mesh but when I go to add skin to it, I import my BMP image of grass and add it, but it takes that whole BMP and stretches it over the whole terrain, making the quality of the BMP horrible...I then rescaled it, and it looked good, but one problem, I can't move the BMP so I have one little piece of corner on my terrain that looks great, but the rest is black. I am trying to figure out how to add several skins(which I know how to do) and then move them in certain areas(can't do). It looks like the buttons are inactive for the skin controls. Am I doing something wrong? Is there a better editor that you guys use? Can I add several layers of skins but move them over the terrain mesh?
Version: Commercial 6.04
Last edited by Garrettwademan; 04/18/06 03:22.
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Re: Terrain Painting
[Re: Garrettwademan]
#71250
04/18/06 06:08
04/18/06 06:08
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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You access shaders through the Engine, not through your modelling program. An easy way to use shaders is to use them from tutorials and then follow the instucitions of how to implement them. The best is you start with the Shaders offered in the 3dgs wiki(-> http://www.coniserver.net/wiki/index.php ).
Last edited by Michael_Schwarz; 04/18/06 06:23.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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