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Terrain Painting #71247
04/18/06 03:21
04/18/06 03:21
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline OP
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Garrettwademan  Offline OP
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Joined: Jan 2006
Posts: 245
PA
I am going over some refresher tutorials on terrain creating using the MED. I have successfully created my terrain mesh but when I go to add skin to it, I import my BMP image of grass and add it, but it takes that whole BMP and stretches it over the whole terrain, making the quality of the BMP horrible...I then rescaled it, and it looked good, but one problem, I can't move the BMP so I have one little piece of corner on my terrain that looks great, but the rest is black. I am trying to figure out how to add several skins(which I know how to do) and then move them in certain areas(can't do). It looks like the buttons are inactive for the skin controls. Am I doing something wrong? Is there a better editor that you guys use? Can I add several layers of skins but move them over the terrain mesh?

Version: Commercial 6.04

Last edited by Garrettwademan; 04/18/06 03:22.

Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: Terrain Painting [Re: Garrettwademan] #71248
04/18/06 04:52
04/18/06 04:52
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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RobH  Offline
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Joined: Aug 2003
Posts: 511
Hilden in Germany
The best way is to update your version to 6.31 or 6.40.4. And use shader, there are a lot of terrainshader which works great with 3 and more texturers.

Re: Terrain Painting [Re: RobH] #71249
04/18/06 05:13
04/18/06 05:13
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline OP
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Garrettwademan  Offline OP
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Joined: Jan 2006
Posts: 245
PA
Ok I just updated, but what is this with terrain shader? I cannot find any shader controls in Med. I am used to using 3DS MAX, heh. How would I access shader controls?


Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: Terrain Painting [Re: Garrettwademan] #71250
04/18/06 06:08
04/18/06 06:08
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
You access shaders through the Engine, not through your modelling program.
An easy way to use shaders is to use them from tutorials and then follow the instucitions of how to implement them.

The best is you start with the Shaders offered in the 3dgs wiki(-> http://www.coniserver.net/wiki/index.php ).

Last edited by Michael_Schwarz; 04/18/06 06:23.

"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Terrain Painting [Re: Michael_Schwarz] #71251
04/18/06 21:46
04/18/06 21:46
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline OP
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Garrettwademan  Offline OP
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Joined: Jan 2006
Posts: 245
PA
I know I am starting to be a pain, but I have went to the wiki and went over what it said to do and I am getting tons of compiling erros. If someone could maybe give me a sample code on shaders, I think it would help. Med has a few quarks I think including applying skins to models, as you cannot reach some areas on the model you would like to skin. It would be even better to find a plugin that you don't have to code in C++ for 3d studio max 7 for terrain and models, everything I have looked at requires scripting or C++ Coding. I don't think this should be this hard to apply textures.


Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: Terrain Painting [Re: Garrettwademan] #71252
04/19/06 05:49
04/19/06 05:49
Joined: Feb 2005
Posts: 84
Istanbul, Turkey
D
dano Offline
Junior Member
dano  Offline
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D

Joined: Feb 2005
Posts: 84
Istanbul, Turkey
You can find the multitexture terrain shader in the templates folder of your main Gamestudio folder (update to 6.40+ first). Once you've started a new project with a function main, copy the terrain shader into your new project folder and write include "mtlmultiterrain.wdl" ( or whatever its called-I cant remember now) at the top of your script. Lastly load your unskinned terrain into WED and rightclick-properties-behaviour etc- the mtlterrain action should be in the actions list now. Assign it to your terrain, build as an entity and save.
Once youve done that you can start experimenting with terrain skins- make a base skin of 1024 to stretch over the whole terrain + a detailmap(s) of 512 and add them to your terrain via the skin editor in MED. Now go back to WED, rightclick your terrain again and modify the skin settings- you want 1 for your base texture and 20+ fo your detail(s). As far as the other stuff is concerned you'll have to play around with settings and/or run a search on the forum if u havent already done so. Also check the manual for other info about this feature of the new release. Good luck.

Re: Terrain Painting [Re: dano] #71253
04/20/06 05:28
04/20/06 05:28
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline OP
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Garrettwademan  Offline OP
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Joined: Jan 2006
Posts: 245
PA
Hmm, I think I am getting the hang of this after a week's time. Took some serious looking and reading but here is what I have, what do you guys think?



Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: Terrain Painting [Re: Garrettwademan] #71254
04/20/06 09:04
04/20/06 09:04
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
looking good...

i would work a bit on the brown rock texture.
u can see where it tiles...

cheers

sinnlos

Re: Terrain Painting [Re: sinnlos] #71255
04/20/06 10:46
04/20/06 10:46
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

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Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
yeah and it also might look better when youz switch the textures, i mean use the rock textures for the grass part and the grass texture for the rock part. it might look more realistic then. cause i dont think there are places with such small amount of bright green grass on a rocky field. but there is some "mud" on a rocky meadow.


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Re: Terrain Painting [Re: sinnlos] #71256
04/20/06 16:22
04/20/06 16:22
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
And you could use little more darker textures perhaps or is it the lightening,
caus they are flashing for me.

Another little thing : you could use bigger textures sizes or reUVmap them or
rework them :
caus we see easily their repetitive pattern.

Apprt from that you can also find a very good tutorial and example ready ot use on AUM56 (made by George : the best way to learn and use 3DGS).


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