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Update to the Engine SDK #71330
04/18/06 17:48
04/18/06 17:48
Joined: Sep 2005
Posts: 514
USA
Gho5tFac3K1llah Offline OP
Developer
Gho5tFac3K1llah  Offline OP
Developer

Joined: Sep 2005
Posts: 514
USA
I want to be able to have my panels all defined in C++. Now, i've noticed that in the panel structure, there is some stuff missing, like digits, sliders, and visible. It would be helpful if these, or just digits & sliders, were added in. This way you don't have to call a function defined in a *.wdl file to use all the panel stuff.

Gho5tFac3K1llah

Re: Update to the Engine SDK [Re: Gho5tFac3K1llah] #71331
04/18/06 22:42
04/18/06 22:42
Joined: Dec 2003
Posts: 521
LazyDog Offline
User
LazyDog  Offline
User

Joined: Dec 2003
Posts: 521
here is a delphi example. you simply put your definition in the string:

splash := pan_create('bmap = targ1.pcx;pos_x = 100;pos_y = 50;digits = 0,0,3,*,1,num_particles;',_VAR(1));

//don't forget the ";" at the end of string!!!!


www.LazyDogSoftware.com
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